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JustBeingReal said:
sc94597 said:
Materia-Blade said:
JustBeingReal said:
Materia-Blade said:

Elma's 3d model, wich seems to be the best in XCX so far, doesn't have low polygon areas (except the hair, maybe) and doesn't have blurry texture parts either. general XCX characters are also superior to general/above general ps360 characters.

I'd argue that the textures and level of geometry seem lower in the best XCX character models vs those PS3 exclusive character models or the scenery, but XCX is an open world game, made on a system with about 2X the horsepower of PS3 and more modern feature set, so you can't expect better IQ than the best linear PS3 titles in an open world game on Wii U.

IQ? we weren't talking about artificial inteligence but it should be easy to get better AI than ps360 games. also, wii u should have at least 3x the horsepower of ps3, otherwise it wouldn't be running it's games as it is..

Image Quality, but he used it in the wrong context for whatever reason. 


Image Quality actually fits in that context perfectly, it relates to anything to do with an images quality, the level of Texture Details, Geometry (otherwise known as Polygons), any filtering (Anti Aliasing, Depth of Field, anisotropic filtering).

Image quality in graphics usually refers to how much the image degraded. It has nothing to do with texture polygons or geometry. It has to do with clarity of the image and the elimination of artifacts, such as aliasing or tearing.