*Sound Of Rain said:
TLDR: Nintendo fans won't allow Nintendo to create new IP's and ignore 3rd party on Nintendo consoles.
We all know that the Wii U has been a failure by Nintendo sale standards. With that said, many blame Nintendo for this issue. I mean, who else is to blame? The droughts seem to be endless & the marketing is piss poor.
I personally think that is just an excuse. The people who care about video games (even just a little) know what a Wii U is. This is a big market that is simply ignoring it. The droughts are because of the lack of 3rd party support which is both Nintendo's & the fan bases fault.
losing 3rd party is Nintendo's fault because they decided to release a weaker system as well as a funky controller. This makes it difficult to port things over. They are basically asking 3rd parties to use extra time and money in order to make it Wii U friendly. Some Nintendo fans don't want to buy a 3rd party game because they believe anything other than Nintendo isn't quality enough to deserve their money. As for the ones who do buy 3rd party? Many would rather buy them for one of the other systems / PC because of the graphics increase. So, really, both are to blame here.
Now, another big issue with Nintendo that I've noticed by buying a PS is the lack of new IP's. Sure, they have a decent amount of new eShop IP's but they will go unnoticed on store shelves and will never be seen by the average non-Wii U gamer. They need new IP's that will get public attention. So, why doesn't Nintendo make too many new IP's? The core Nintendo fans won't let them. Every year fans ask them about the next Mario, or Zelda, or Metroid and so on. Retro for example, should be making a new IP but you know as well as I do that if Metroid isn't shown, fans will be disappointed. Fans don't want a new IP, they'd rather take a new entry in a comfortable series. This is fine but is hurting Nintendo's chances in bringing in new fans.
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I disagree. The Wii was weaker than the PS3 and 360, never supported HD, had an awkward controller, and developers never had any trouble making games then. Ubi even made a Wii exclusive version of the multiplat Prince of Persia: The Forgotten Sands. If there's an audience and money, there's games.
The system isn't selling well, and the developers know that, and why should they waste money porting games that no-one will buy? Heh, I own a Wii U, and I'm not complaining. The majority of third party games released over the past couple of years have been absolute trash. The Nintendo fans aren't missing out on anything other than MGS.
I don't get the hype with the PS4. And trust me, I'm not saying this as a biased fanboy. I had one early last year and ended up trading it in not long later. I feel that Sony have duped twenty million people into buying what is essentially a PS3 emulator, that's games are all greedy 2013 remasters and generic chopped-up 6/10 FPS garbage.
That may appeal to angsty teenage boys with headsets, Youtube channels, boxes of Kleenex and shite insults, but it doesn't interest me. The games may look pretty, but they're horrible. Fans are putting too much hype behind unknown developers, and the result is almost always disappointing. Not one single game on the PS4 has lived up to the hype or even came close.
I don't understand the sudden cry for Nintendo to make new IPs, especially at this point. It's not like they can afford to waste time. It's like people are expecting them to make a profit on untested games that aren't guaranteed to be amazing. Say Nintendo put all of their eggs into one basket, Mario, TLOZ, Pokemon and so on take a back seat, and they dedicate their time to creating new games. What happens if they don't sell? What happens if they get critically panned?