sc94597 said:
Nintendo originally developed TP as a game that was suppose to have a stylistic approach similar in direction to Ocarina of Time, as that was what fans demanded after Windwaker. The game was never meant to be an OoT clone or remake. Nintendo went even further and made a game with its own unique stylistic appraoch. The 2006 trailer of Twilight Princess had a distinct tone and style different from OoT (or any other Zelda game.)
I don't know how nostalgic you're being, but hyrule field in OoT wasn't that great. It wasn't any more booming with activity than TP's. It was just as empty. The only difference was that it was much smaller because its main goal was to be a hub, while TP's was to focus on being a hub, but in a more realistic way (hence a larger scale.) As for everything else, TP did have more of everything. I don't see what difficulty has to do with the overworld. Difficulty comes to play in dungeons. And honestly, TP is only easy because you played (I assume) three 3d Zelda games before it. If it were your first Zelda the puzzles and bosses would be just as difficult. Windwaker suffered from the same problem.
Of course Death Mountain will be inhabited by Gorons and Zora's river by Zoras in the Child timeline. Not much has changed in that timeline. Fishing was obviously there for the wiimote, it would've been in whichever Zelda title was released on Wii first. Link saves many things in many Zelda games. Lighting torches is not something done first in OoT. It's been a staple since AlttP. As for the Gerudo Desert and Temple of Time, again this is the child timeline. Not much has happened in between OoT and TP. For as many similarities you can say there are, there are a multitude of difference. And I can even point out similarities between OoT and ALTTP to argue the same point you're arguing.
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"In 2003, Nintendo announced that a new Zelda game was underway for the GameCube,[29] developed by the same team that created thecel-shaded The Wind Waker.[30] A presentation by director Eiji Aonuma contained a reference to the working title The Wind Waker 2,[31]and it was said to use a similar graphical style.[32] Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because the cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to fellow designer Shigeru Miyamoto that he wanted to create a realistic Zeldagame that would appeal to the North American market. In turn, Miyamoto was concerned about merely changing the presentation instead of coming up with new gameplay ideas. He told Aonuma that he should start by doing what could not be done in The Legend of Zelda: Ocarina of Time, particularly horseback combat.[33]
In four months, Aonuma's team managed to present realistic-looking horseback riding,[33] which Nintendo later revealed to the public with a trailer at E3 2004. The game was scheduled to be released in 2005 and was no longer a sequel to The Wind Waker.[34] Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older Link.[35] "
As you can see, the game was developed with Ocarina of Time in mind, as it shares a lot of similarities. Artstyle could be different, but not as much as other games like TWW, SS or the new one. It's clearly influenced.
On a second note, I never said Hyrule in Ocarina of Time was good, what I said it was that the overworld of Twilight Princess failed to do what it should have to do. Both are just barren hubs.
What I liked about the TP overworld, was the Twilight parts, with creepier enemies. I would have not mind also, if they went with only twilight enemies. Of course, not just the ones presented, but also creating new ones.
And finally, about the difficult, I have seen some blind let's play enough to confirm that TP is easier than OoT. SS is harder than TP and I have already played before 4 3D Zeldas. In fact, MM is harder than any 3D Zelda.