| Clyde32 said: Within the first 10 minutes of the game, I knew I was in for a treat with the dialogue. It felt too much like a crappy fanfiction than an actual game. Watch the opening cinematic with this in mind, and maybe you'll see it. I was talking about the plot when I said generic plot. Five minutes in, Tetra is kidnapped, she screams for Link to help her, and you jump off. The music was bad. And everyone treated you like an idiot, rather than a veteran. Let me compare this sequel to Majora's Mask. In Majora's Mask, the game starts with a familiar hero, who knows he's a hero. He doesn't need any introductions to sword fighting, or any introductions at all. You just jump right in. And on that note, when you start platforming, you do it with style. Once again a display of this hero's experience. In Phantom Hourglass you get a kid who is fresh off stabbing Ganon in the face, who goes to an island where people treat him like a new kid, and that's what it seemed like. This was a new kid, he had no relation at all to the development he got in the Wind Waker. And Tetra too. |
While these are pretty good arguments that I partly agree with, I still think Spirit Tracks is miles worse. I won't completely praise the dialogue on Phantom, but it delivers the decent, DS game story just fine. Delivers the tutorials just fine as well. Speaking of tutorials, they're a fundamental part of the beginning of Zelda games regardless of continuity. Majora's Mask is the link breaker of many traditions and people praised it for that. I do too.







