By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DrasticDracon said:
Clyde32 said:

Spirit Tracks is a little better, but I can start listing my tiffs. 

1. The Dialogue 2. The "Exploration" 3. The Controls 4. The De-character development 5. The generic plot

6. The Music 7. The simple structure 8. The Level Design 9. Repetitive Puzzles 10. The NPCs

And that's just 10 of them not going into dungeons. 

Our most mutual negative out of all of those is "exploration". I don't see your criticism of the story (which is actually quite good for a DS game), including the dialogue and characters. The music is very decent. Overall, I think Phantom is one of the best packages on the platform considering what they had to work with, and it's a huge upgrade from the previous handheld Zeldas. Spirit Tracks has some improved navigating and exploration, but the story is so bad, taken right out of Star Wars. (Hilarious but true; look closely at the plot) The characters are terrible, including the absolute worst antagonists, as well as the worst Princess Zelda in the entire series. It's pretty funny actually how annoying the writing is for her. :P


But Link's Awakening and Minish Cap had none of these flaws. 

 

Within the first 10 minutes of the game, I knew I was in for a treat with the dialogue. It felt too much like a crappy fanfiction than an actual game. Watch the opening cinematic with this in mind, and maybe you'll see it. 

I was talking about the plot when I said generic plot. Five minutes in, Tetra is kidnapped, she screams for Link to help her, and you jump off. The music was bad. And everyone treated you like an idiot, rather than a veteran. Let me compare this sequel to Majora's Mask. 

 

In Majora's Mask, the game starts with a familiar hero, who knows he's a hero. He doesn't need any introductions to sword fighting, or any introductions at all. You just jump right in. And on that note, when you start platforming, you do it with style. Once again a display of this hero's experience. 

In Phantom Hourglass you get a kid who is fresh off stabbing Ganon in the face, who goes to an island where people treat him like a new kid, and that's what it seemed like. This was a new kid, he had no relation at all to the development he got in the Wind Waker. And Tetra too. 

 

The wording on this might be a bit off, but you get the intention.