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Forums - Gaming - What lessons did Nintendo learn this gen you think?

When life gives you lemons



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Honestly... none, time has proven nintendo is determined to do what they want and honor their name, everyone else can go eat some - i'm not just saying, that's it, that's the deal and it is fine for me.

How will i be proven wrong and admit so? when they launch a console that's like the competition, with the same focus, they have learned new tricks (well hopefully they haven't already forgotten them!) and this is not Game Cube era anymore, if they were waiting for the right time now (next gen) is the time, or is it? will it be too late? i don't think so. I'm afraid next generation is the last chance and just barely making a profit is not gonna cut it, if the big N's next console is not head to head (marketshare) with the competition, whichever this may be, then the Nintendo we have always known will change, for the bad of the industry... we still have three beating hearts but all of then face their own problems... all i can say for certain is: who knows



Don't depend too much at Casuals gamers



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

There's a difference between what should they learn and what did they learn. I think the biggest thing that actually and honestly learned is that they can no longer support a console infrastructure where droughts can happen.



I honestly don't think they've learned anything. They have no desire to even turn the Wii U around (unlike Sony and the PS3).



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Nintendo as a company and Satoru Iwata hasn't learned anything.



None, and that's because I think they've done everything how they want and whether the market agrees or not is irrelvant.

You could have said they learnt from the 3DS fiasco, (which turned it around) but they've not applied that to WiiU so clearly have not learnt.



 

Darwinianevolution said:

-They learned that a a brand name can't, on its own, guarantee success: the 3DS (successor of the DS) problems the first year and the WiiU (successor of the almighty Wii) lackluster sales are a proof of that.

-They learned that 3rd parties are unstable, but necessary to avoid software droughts. A lot of companies promised to support the WiiU, but they backed out at the last moment. Nintendo needs to choose wisely which companies to help and listen to in hardware and software specs and which ones to be weary of (I'm looking at you EA, you boicotting thing).

-They learned to avoid focusing too much on one console while ignoring the other. 2013 was lacking for the WiiU and fantastic for the 3DS.

-They need to grab new audiences, but concentrating on their core and on regular gamers. Look at the Wii Sport and Wii Fit sales and compare them to their WiiU counterparts, and then do the same with Mario, Smash and Zelda games. Which ones have resisted more with a smaller userbase?

-They need to pay attention to their deals with other companies. I'm sure that making Sonic Boom exclusive has been a soooooo much beneficial to the WiiU.

We hope they learned these things... :/



McDonaldsGuy said:
I honestly don't think they've learned anything. They have no desire to even turn the Wii U around (unlike Sony and the PS3).


I don't think the WiiU and the PS3 problems were the same. Yes, they both had the "the console X has no games", but their core problems were different.

The PS3 was as powerfull as the 360, but it was more difficult to program for. The WiiU uses old technology that Im sure is relatively easy to work for (except the gamepad), but with the lack of power, nobody is developing for it. The killing point was the relation with 3rd parties: the PS3 had to wait a year or two to get proper support, time needed by the developers to get used to the software. They could have work on the WiiU, but they felt ignored due to last gen console, Nintendo's lack of dialogue with the 3rd parties and EA's boycott. Thus, killing any sustainable 3rd party suppord in the future.

Also, PS3 was really expensive and had a horrible presentation on E3 (Riiiiiiiiiiiiiiiidge Raceeeeeeeeer). WiiU's was bad, but not that awfull.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Nintendo is semi notorious for giving gamers what they want instead of what "they think" they want. Hopefully they realized that gamers will spend money on what "they THINK they want" and start falling in line. At least better than they have in the past.

Advertise and don't skimp on the horepower and, for f****'s sake, don't burn third parties. A diverse library with FPS, licensed sports, RPG's, etc. means a lot more to gamers than brand loyalty.