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Forums - Gaming - The Order 1886's Aspect Ratio (Black Bars) Is a Complete Sham.

Less screen is always bad, the only reason movies are in 2:40:1 is because of cinemas and converting 2:40:1 to 16:9 is drama to begin with. Perhaps they will release a patch but I seriously doubt that.



Please excuse my (probally) poor grammar

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Jizz_Beard_thePirate said:

I understand that having black bars allows the developers to render more things in the game as well has have better AA and etc but the thing is, I don't like having black bars at the top or the bottom of my monitor when I am playing a game or even watching a movie... I did not buy a Monitor/TV so that a quater of the screen will be taken up by black bars when I play a game or watch a movie. This is specially true for games and I find it very annoying cause it feels like that instead of playing the game at fullscreen, it looks like the game is in "windowed" mode if you get what I mean.

And I really hope more games don't do this cause imo, its nonsense. I play games to have a gaming experience, not a movie experience and that includes not having black bars. Heck, if you have a monitor/tv that is cinemawide, then ur even more fucked cause the blackbars will stay no matter what in games where as in movies, the black bars are supposed to go away on cinemawide monitors/tvs

Why would the letterboxed input be any different whether it's of a movie or a game?

If you don't want a cinematic experience, then a game like The Order isn't for you, since it's intended to be very cinematic. If you don't like your games cinematic, that's perfectly fine. I personally like my games in all kinds of ways, though actually grew up with games that pushed cinematic game boundaries like Prince of Persia, Flashback, Time Commando and Another World. You like visual novels, don't you? Well they're certainly not all about the gaming experience, they're a blend just like cinematic games are a blend. 

And what is your opinion of pillarboxed games like Ikaruga and most other shmups?



ppl are now just hearing about the black bars?? its in every gameplay vid ive ever seen of this game,plus debated countless times.. its always in one of  top 3 discussion topics of this specific game

 

1 graphics

2 qte's

3 letterbox

 



pfft it has to has a 'filmic look' somehow




Whether or not the black bars are visible have nothing to do with how cinematic it looks. It's the wide angle aspect ratio that does this.



I was walking down along the street and I heard this voice saying, "Good evening, Mr. Dowd." Well, I turned around and here was this big six-foot rabbit leaning up against a lamp-post. Well, I thought nothing of that because when you've lived in a town as long as I've lived in this one, you get used to the fact that everybody knows your name.

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LemonSlice said:
Jizz_Beard_thePirate said:

I understand that having black bars allows the developers to render more things in the game as well has have better AA and etc but the thing is, I don't like having black bars at the top or the bottom of my monitor when I am playing a game or even watching a movie... I did not buy a Monitor/TV so that a quater of the screen will be taken up by black bars when I play a game or watch a movie. This is specially true for games and I find it very annoying cause it feels like that instead of playing the game at fullscreen, it looks like the game is in "windowed" mode if you get what I mean.

And I really hope more games don't do this cause imo, its nonsense. I play games to have a gaming experience, not a movie experience and that includes not having black bars. Heck, if you have a monitor/tv that is cinemawide, then ur even more fucked cause the blackbars will stay no matter what in games where as in movies, the black bars are supposed to go away on cinemawide monitors/tvs

Why would the letterboxed input be any different whether it's of a movie or a game?

If you don't want a cinematic experience, then a game like The Order isn't for you, since it's intended to be very cinematic. If you don't like your games cinematic, that's perfectly fine. I personally like my games in all kinds of ways, though actually grew up with games that pushed cinematic game boundaries like Prince of Persia, Flashback, Time Commando and Another World. You like visual novels, don't you? Well they're certainly not all about the gaming experience, they're a blend just like cinematic games are a blend. 

And what is your opinion of pillarboxed games like Ikaruga and most other shmups?

Well, with games, I expect a fullscreen experience without any black bars but for movies, since the aspect ratio most movies are recorded in is not the standard 16:9, we are forced to deal with the black bars unless you get a cinema wide monitor cause the black bars aren't hard coded into the movies, they are mostly provided by the media player and as the aspect ratio of ur monitor changes, so will the size of the black bars. With games on the other hand, since the Black Bars are hard coded into the game, it will be there no matter what

And I understand that the Order might not be for me but that doesn't mean I can't critize it when it does something so odd like this. There are many games that provide a cinematic experience without going into such nonsense. I understand its a design choice but I think its a poor design choice. I would argue that Uncharted and the Last of Us provide a "Cinematic" experience that will be better than The Order and those games don't need to employ these black bars in order to provide a better "Cinematic" experience at all. I highly doubt anyone ever plays a game and is like, "you know what would be better, if the game had black bars on the top and the bottom cause then, it would feel more like a cinematic experience." Like seriously, I doubt anyone does that and I also doubt that if people had a choice when watching movies between fullscreen or blackbars, that they would choose blackbars cause it offers a "better" experience. And I hardly even count Visual novels as "games" but rather an "interactive" story telling experience.

As for shmups. I don't really mind it cause thats how they have traditionally have been but at the sametime, I don't really play them very much if at all. But I mean, even shmups that go from left to right don't have that black bar nonsense such as Astebreed. And a lot of pillarboxed games have generally been just old games or games that give u that retro feel (even then most are 16:9) when 4:3 was the norm and I won't really complain that developers from the olden days didn't make them at 16:9 when 4:3 was the norm. (For obvious reasons)



                  

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Slade6alpha said:
bananaking21 said:

the fact that you didnt even notice this when you say the many gameplay vids of the game says a lot. 

Idk, maybe I just never paid much from it. Thought it was some special feature to hightlight the more cinematic nature of the game. Again, this is the first real time I even thought about black bars in games. I never knew the Evil Within had them either. Plus I rarely go out of my way to look at gameplay vids online for any game as I like to be more surprised. 

So excuse my ignorance on the matter. I'm sure I'm not the only person who didn't know about the black bars until now.


Maybe if you had played THe Evil Within a month ago when I recommended it to you, you would have noticed them already... >_>



Well you will not lose the image, it will spread to the side (horizontally ), but lose some vertically.



My nonexistent preorder is cancelled.



Jizz_Beard_thePirate said:

Well, with games, I expect a fullscreen experience without any black bars but for movies, since the aspect ratio most movies are recorded in is not the standard 16:9, we are forced to deal with the black bars unless you get a cinema wide monitor cause the black bars aren't hard coded into the movies, they are mostly provided by the media player and as the aspect ratio of ur monitor changes, so will the size of the black bars. With games on the other hand, since the Black Bars are hard coded into the game, it will be there no matter what

And I understand that the Order might not be for me but that doesn't mean I can't critize it when it does something so odd like this. There are many games that provide a cinematic experience without going into such nonsense. I understand its a design choice but I think its a poor design choice. I would argue that Uncharted and the Last of Us provide a "Cinematic" experience that will be better than The Order and those games don't need to employ these black bars in order to provide a better "Cinematic" experience at all. I highly doubt anyone ever plays a game and is like, "you know what would be better, if the game had black bars on the top and the bottom cause then, it would feel more like a cinematic experience." Like seriously, I doubt anyone does that and I also doubt that if people had a choice when watching movies between fullscreen or blackbars, that they would choose blackbars cause it offers a "better" experience. And I hardly even count Visual novels as "games" but rather an "interactive" story telling experience.

As for shmups. I don't really mind it cause thats how they have traditionally have been but at the sametime, I don't really play them very much if at all. But I mean, even shmups that go from left to right don't have that black bar nonsense such as Astebreed. And a lot of pillarboxed games have generally been just old games or games that give u that retro feel (even then most are 16:9) when 4:3 was the norm and I won't really complain that developers from the olden days didn't make them at 16:9 when 4:3 was the norm. (For obvious reasons)

A 16:9 ratio can provide a cinematic experience, even a 4:3 a ratio can provide a cinematic experience. But the kind of experience is provided is affected by the ratio, and the decisions that go into designing the game areas and even the gameplay and other things as well are affected by that ratio. It would have been a different game in 16:9 because the game was designed around that aspect ratio and it has affected a lot of decisions that went into designing the game. Heck, if you have noticed how cinematic the games have got in the 7th gen it's in no small part "thanks" to the stardardization of the widescreen aspect ratio. Even in 6th gen the more cinematic games were those intended to be played in 16:9. How many times have you seen the cutscenes switch to a wider ratio?

And actually, the traditional shmup ratio comes from old 4:3 CRTs being turned sideways, or a 3:4 ratio.