LemonSlice said:
Why would the letterboxed input be any different whether it's of a movie or a game? If you don't want a cinematic experience, then a game like The Order isn't for you, since it's intended to be very cinematic. If you don't like your games cinematic, that's perfectly fine. I personally like my games in all kinds of ways, though actually grew up with games that pushed cinematic game boundaries like Prince of Persia, Flashback, Time Commando and Another World. You like visual novels, don't you? Well they're certainly not all about the gaming experience, they're a blend just like cinematic games are a blend. And what is your opinion of pillarboxed games like Ikaruga and most other shmups? |
Well, with games, I expect a fullscreen experience without any black bars but for movies, since the aspect ratio most movies are recorded in is not the standard 16:9, we are forced to deal with the black bars unless you get a cinema wide monitor cause the black bars aren't hard coded into the movies, they are mostly provided by the media player and as the aspect ratio of ur monitor changes, so will the size of the black bars. With games on the other hand, since the Black Bars are hard coded into the game, it will be there no matter what
And I understand that the Order might not be for me but that doesn't mean I can't critize it when it does something so odd like this. There are many games that provide a cinematic experience without going into such nonsense. I understand its a design choice but I think its a poor design choice. I would argue that Uncharted and the Last of Us provide a "Cinematic" experience that will be better than The Order and those games don't need to employ these black bars in order to provide a better "Cinematic" experience at all. I highly doubt anyone ever plays a game and is like, "you know what would be better, if the game had black bars on the top and the bottom cause then, it would feel more like a cinematic experience." Like seriously, I doubt anyone does that and I also doubt that if people had a choice when watching movies between fullscreen or blackbars, that they would choose blackbars cause it offers a "better" experience. And I hardly even count Visual novels as "games" but rather an "interactive" story telling experience.
As for shmups. I don't really mind it cause thats how they have traditionally have been but at the sametime, I don't really play them very much if at all. But I mean, even shmups that go from left to right don't have that black bar nonsense such as Astebreed. And a lot of pillarboxed games have generally been just old games or games that give u that retro feel (even then most are 16:9) when 4:3 was the norm and I won't really complain that developers from the olden days didn't make them at 16:9 when 4:3 was the norm. (For obvious reasons)
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