They're running at a lower resolution than 1920 x 1080, 2073600 pixels for 1920 x 1080p VS 1536000 of their resolution. The game will look as sharp as anything that's running natively at 1080p on the television since it's still using the full horizontal range of a 16:9 1080p TV, there's no upscaling going on because it's not needed to fill the screen all the way across. It's just leaving the "remaining" pixels from the top and bottom blank on a 16:9 television, since it's not rendering them. Because of the different aspect ratio, those pixels technically don't even exist in the signal, so the television doesn't display anything on them.
However, this reasoning that the design choice apparently "increases the FOV" is complete nonsense. You could still see the game as it is now, without the black bars and it would fill the whole screen if they chose to render at 16:9 1920 x 1080 in the first place. A 16:9 aspect ratio wouldn't have just "zoomed in" the FOV if done properly. The camera distance is what allows one a larger FOV, not the aspect ratio. All you have to do, is have the game render at a 1920 x 1080 resolution, and keep the camera at a distance so that it matches the horizontal FOV of the 1920 x 800 resolution. Remember, there are LESS pixels in this resolution, there would be no need to do any forms of "zooming in" if it were designed from the beginning to be rendered in 1920 x 1080. 1920 x 1080 was probably too much for what they were aiming for though, so they used a smaller resolution to use that extra power on something else, saving 537600 pixels. At least the game will look pretty.














