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Chevinator123 said:

Yeah this is what i didn't realize, i thought aspect ratios had everything to do with FOV (stupid i know) I never actually had a problem with the black bars, im ok with them in movies and i played beyond two souls and it was fine, didnt even notice them after a bit.

But that was until i found out their basically pointless. If you can have the same FOV in 16:9 full 1080p its pointless right? (other then to improve performance of course) witch is ironic because im a 30fps + bells and whistles guy >>> 60fps less bells and whistles so i should be fine with this right? i guess so...? idk

You can definitely have the same FOV with 16:9. See, the resolution is 1920 x 800, they could have kept the EXACT same FOV (it's all about Camera placement and distance), just chose to render at 1920 x 1080, all that will change is the aspect ratio. Now, if it were 2592 x 1080, which would be the same aspect ratio as The Order 1886, it is a larger resolution than 16:9 1080p, and will actually require a "downscale" to fit into a television set with lesser pixels, thus the black bars would make sense there if you want to see the entire image. However, we're talking about something that's an even smaller resolution than a 1920 x 1080 television, this idea of a "loss" of FOV makes no sense. I'd prefer this resolution of 1920 x 800 over something like 1600 x 900 though, because not only are there more pixels, it matches with at least one dimension of a 16:9 1080p television, which in this case would be the horizontal distance, and there won't be any upscaling necessary, it's purely native. They could have also used 1440 x 1080 (which would be 4:3), and the vertical distance is used entirely, meaning that the "black bars" would be placed on the sides. But since the vertical distance is completey used, it will still be pixel per pixel, and be native (unless you stretch it).

Chevinator123 said:

 

This image here is VERY misleading. See, the supposed red "16:9" FOV here is true......if we're talking about a resolution height of 800 pixels, meaning 1422 x 800 (which would be in 16:9 if we zoomed in like the image implies)....even LESS pixels than the 1920 x 800. See here at my terrible photoshop skills, I "drew in" some of the "missing" objects if it were rendering at 1920 x 1080 with the same FOV (actually, it's a larger FOV since there's more on top and below, compared to 16:9 horizontal 1920):

https://www.dropbox.com/s/3zxayxheil8o522/Untitled-1.jpg?dl=0

The FOV can still be done as it was in the 2.4:1, all that will change is more pixels on top and bottom, and the aspect ratio will change to 16:9. However, since the game is being rendered at 1920 x 800, "removing" the black bars wouldn't suddenly make pixels fill in, they'll need to render those missing pixels by going 1920 x 1080 instead, FOV doesn't need to change. Unfortunately it's their design, and we'll need to stick to it. I'm sure it'll still be a great experience.........hopefully.