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Forums - Nintendo - Would it be possible for the Wii U to run Zelda U at 60fps?

IsaqueNilton said:

I got this screenshot directly from Nintendo, and I wanted the expert guys to tell if it's native 1080p or 720p upscaled:

-snip-

That's 1080p, but i'm inclined to believe it's just a bullshot intended for promotional purposes. The AA is too perfect. That's not to say the final game won't be 1080p, but it's pretty common for publishers, including Nintendo, to use super sampled images.



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Materia-Blade said:
vivster said:
curl-6 said:

Except HW never lets you see huge expansive areas at once, blocking the way with walls and other obstructions, while we've already seen Zelda U stretch for vast distances. ZU is also lightyears ahead of HW in graphical fidelity.

If they can competently scale down the complexity in distances(LOD) this shouldn't be a huge hit to performance. I still believe Wii U is stronger than the PS3 and that one could run AC games which feature huge draw distances with lots of geometry. And as far as world complexity goes AC is miles ahead of Zelda.

 So again, if they don't manage to make Zelda 720p60 I will have a good old laugh. Which will then quickly turn into disgust when I have to play it.

wii u is way stronger than ps3. and AC general draw distance, graphical fidelity and performance can't be compared to zelda U. Zelda is way higher.

lol AC vs Zelda U, are you smoking crack? just with one screen you can see this two games are way ahead one from the other Zelda U is miles ahead of whatever AC push (not talking Unity).



34 years playing games.

 

Uabit said:

Nintendo always looks for 60 so it will run at 720/60 and is not as incredible as it may seem because of cell-shading graphics style wich looks good without needing much power.

Just look at borderlands and its cell-shading graphic style, it runs 720p 30fps without problem on ps3 so Wii U with more power won't have problem to run zelda at 720/60.

the bold part makes as much sense as saying wind waker is less demanding than something like goldeneye on N64.

Artstyle has nothing to do with how demanding the game is. And zelda U aready showed impressive scale, draw distance, lightning, poly count... and it hasn't even relesed yet.



Teriol said:
Materia-Blade said:
vivster said:

If they can competently scale down the complexity in distances(LOD) this shouldn't be a huge hit to performance. I still believe Wii U is stronger than the PS3 and that one could run AC games which feature huge draw distances with lots of geometry. And as far as world complexity goes AC is miles ahead of Zelda.

 So again, if they don't manage to make Zelda 720p60 I will have a good old laugh. Which will then quickly turn into disgust when I have to play it.

wii u is way stronger than ps3. and AC general draw distance, graphical fidelity and performance can't be compared to zelda U. Zelda is way higher.

lol AC vs Zelda U, are you smoking crack? just with one screen you can see this two games are way ahead one from the other Zelda U is miles ahead of whatever AC push (not talking Unity).

I think you misquoted.



Materia-Blade said:
Uabit said:

Nintendo always looks for 60 so it will run at 720/60 and is not as incredible as it may seem because of cell-shading graphics style wich looks good without needing much power.

Just look at borderlands and its cell-shading graphic style, it runs 720p 30fps without problem on ps3 so Wii U with more power won't have problem to run zelda at 720/60.

the bold part makes as much sense as saying wind waker is less demanding than something like goldeneye on N64.

Artstyle has nothing to do with how demanding the game is. And zelda U aready showed impressive scale, draw distance, lightning, poly count... and it hasn't even relesed yet.

this +10



34 years playing games.

 

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When we find out what Xenoblade Chronicles X is running at we can get a good idea of what Zelda U will run at. I believe that Nintendo will find a way to make the game run at 1080p 60fps, but even if its at 720p 60fps it will still look as good as 1080p.



"I think it will be the HDS"-Me in regards to Nintendo's next handheld.

Materia-Blade said:
Uabit said:

Nintendo always looks for 60 so it will run at 720/60 and is not as incredible as it may seem because of cell-shading graphics style wich looks good without needing much power.

Just look at borderlands and its cell-shading graphic style, it runs 720p 30fps without problem on ps3 so Wii U with more power won't have problem to run zelda at 720/60.

the bold part makes as much sense as saying wind waker is less demanding than something like goldeneye on N64.

Artstyle has nothing to do with how demanding the game is. And zelda U aready showed impressive scale, draw distance, lightning, poly count... and it hasn't even relesed yet.

Well it's not really that the game demands less hardware, it's that you don't need to add AA and stuff like that for the game to look pretty if you use cell shaded graphics. Sometimes that style is chosen more to hide the limitations you've had working on certain hardware than to make the game look pretty.

In nintendo is very common to see games with no AA, just ask digital foundry and how their eyes have been many times hurted by Nintendo :(



Sure it doesn't look crazy detailed. Nintendo likes simplistic art styles with their games so it's usually pretty easy to keep the FPS up. They make their mark with rich color pallets, bloom, and charming design which is great. I'm playing LBP3 right now and it's my favorite example of simple art styles but Nintendo does it wonderfully on a more consistent basis.




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They did it for Smash did they not?

Was Windwaker's resolution and framerate ever confirmed? I remember hearing a lot of people say it was 1080p. Gameplay was pretty smooth there too.



I predict NX launches in 2017 - not 2016

fleischr said:
They did it for Smash did they not?

Was Windwaker's resolution and framerate ever confirmed? I remember hearing a lot of people say it was 1080p. Gameplay was pretty smooth there too.


There's a big difference. Smash is a 2D game, so achieving 1080p60 is very easy.

WWHD was 1080p30.

I don't understand why people think Zelda U will run at 60fps. No 3D console Zelda has ever run at that framerate.



Hardware owned:

PC, PS4, 3DS, Wii, Xbox 360, PS3

Most anticipated games (near to mid future):

Zelda U/NX
The Last Guardian