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Uabit said:

Nintendo always looks for 60 so it will run at 720/60 and is not as incredible as it may seem because of cell-shading graphics style wich looks good without needing much power.

Just look at borderlands and its cell-shading graphic style, it runs 720p 30fps without problem on ps3 so Wii U with more power won't have problem to run zelda at 720/60.

the bold part makes as much sense as saying wind waker is less demanding than something like goldeneye on N64.

Artstyle has nothing to do with how demanding the game is. And zelda U aready showed impressive scale, draw distance, lightning, poly count... and it hasn't even relesed yet.