Materia-Blade said:
vivster said:
curl-6 said:
Except HW never lets you see huge expansive areas at once, blocking the way with walls and other obstructions, while we've already seen Zelda U stretch for vast distances. ZU is also lightyears ahead of HW in graphical fidelity.
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If they can competently scale down the complexity in distances(LOD) this shouldn't be a huge hit to performance. I still believe Wii U is stronger than the PS3 and that one could run AC games which feature huge draw distances with lots of geometry. And as far as world complexity goes AC is miles ahead of Zelda.
So again, if they don't manage to make Zelda 720p60 I will have a good old laugh. Which will then quickly turn into disgust when I have to play it.
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wii u is way stronger than ps3. and AC general draw distance, graphical fidelity and performance can't be compared to zelda U. Zelda is way higher.
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lol AC vs Zelda U, are you smoking crack? just with one screen you can see this two games are way ahead one from the other Zelda U is miles ahead of whatever AC push (not talking Unity).