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Forums - Nintendo - Would it be possible for the Wii U to run Zelda U at 60fps?

megafenix said:

i dont think smash bros has worse graphics than wii u average graphics, but a good reason why they can achive 1080p 60fps is because the draw distance is very low and the depth of filed is also low so that therer isnt much geometry calculation to be done with things taht are far away and the characters only move in 2d perspective

I still reckon Nintendo's 720p games look better:



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hsrob said:

Precedent was only a small part of my post, and in fact I only brought it up because people were incorrectly suggesting there was a predecent for Zelda games to run at 60fps. There isn't.

Mario Sunshine and Mario 64 were in an era where there were certainly technical barriers to running open games at 60fps.  Image quality wise Mario Sunshine was up there among the best looking games on the Gamecube so I think doubling the frame rate probably wasn't realistically an option. Furthermore, while Galaxy was at 60fps it  is much more closed-in and had much more reflex-dependent gameplay than Mario Sunshine. i.e. 60fps was more integral to the gameplay in Mario Galaxy

While I said 'combat' I was using that term loosely to any of those 'twitch' gameplay elements that exist in the Zelda franchise which would include sword-play and shooting and neither exist in great abundance or are particularly demanding/technically difficult when compared with games focused around these particular elements.  And while I agree Metroid and Zelda have much in common and share many similar gameplay elements the emphasis and weighting of the elements within the games are quite different, Zelda for example has no where near the amount of shooting that Metroid Prime has and it's well established that shooters are one genre heavily dependent on a high frame-rate. I know you claim it's not necessary for Prime's shooting style but if you've ever played Prime emulated without that smooth framerate, you really notice it.  Furthermore one of the great achievements of Prime is the simple enjoyment gained from the slick and smooth traversal through the game world which I would argue is enhanced by the unshakeable framerate.

With all other things being equal 60fps is always better, but there are games where it matters less and where other considerations can override and I think Zelda falls in that camp.

Finally as I said in my first post if we look at Smash as a comparison I think it gives a pretty good indication of what the WiiU can do at 1080p 60fps and Smash games have always been technically very strong, if not the very best on their respective systems. If Anouma and team have managed to get 1080p 60fps with the visual fidelity we have already seen of Zelda, then they have performed some kind of magic. 720p60fps is certainly possible but my hunch is that it will be 720p30fps and I think that's fine for this kind of game.


Not true. 60fps was standard by the 6th gen. Sunshine was definitely now one of the best looking GCN games. Not from a technical standpoint. Both Prime games looked and ran way better. And I disagree that Sunshine depended less on reflexes than Galaxy.

Prime's shooting is not at all comparable to an FPS. People say that framerate is important in shooters because of aiming and that's it. You don't aim in Prime. Shooting in Prime is exactly the same as shooting arrows in Wind Waker. And there is as much combat in Zelda as there is in Prime.

I notice low framerate in everything, including Zelda. I don't need to play Prime at 30fps to know that 30fps bad. Every game should be at 60fps, especially Zelda. There's no game where it "matters less."



spemanig said:
hsrob said:

Precedent was only a small part of my post, and in fact I only brought it up because people were incorrectly suggesting there was a predecent for Zelda games to run at 60fps. There isn't.

Mario Sunshine and Mario 64 were in an era where there were certainly technical barriers to running open games at 60fps.  Image quality wise Mario Sunshine was up there among the best looking games on the Gamecube so I think doubling the frame rate probably wasn't realistically an option. Furthermore, while Galaxy was at 60fps it  is much more closed-in and had much more reflex-dependent gameplay than Mario Sunshine. i.e. 60fps was more integral to the gameplay in Mario Galaxy

While I said 'combat' I was using that term loosely to any of those 'twitch' gameplay elements that exist in the Zelda franchise which would include sword-play and shooting and neither exist in great abundance or are particularly demanding/technically difficult when compared with games focused around these particular elements.  And while I agree Metroid and Zelda have much in common and share many similar gameplay elements the emphasis and weighting of the elements within the games are quite different, Zelda for example has no where near the amount of shooting that Metroid Prime has and it's well established that shooters are one genre heavily dependent on a high frame-rate. I know you claim it's not necessary for Prime's shooting style but if you've ever played Prime emulated without that smooth framerate, you really notice it.  Furthermore one of the great achievements of Prime is the simple enjoyment gained from the slick and smooth traversal through the game world which I would argue is enhanced by the unshakeable framerate.

With all other things being equal 60fps is always better, but there are games where it matters less and where other considerations can override and I think Zelda falls in that camp.

Finally as I said in my first post if we look at Smash as a comparison I think it gives a pretty good indication of what the WiiU can do at 1080p 60fps and Smash games have always been technically very strong, if not the very best on their respective systems. If Anouma and team have managed to get 1080p 60fps with the visual fidelity we have already seen of Zelda, then they have performed some kind of magic. 720p60fps is certainly possible but my hunch is that it will be 720p30fps and I think that's fine for this kind of game.


Not true. 60fps was standard by the 6th gen. Sunshine was definitely now one of the best looking GCN games. Not from a technical standpoint. Both Prime games looked and ran way better. And I disagree that Sunshine depended less on reflexes than Galaxy.

Prime's shooting is not at all comparable to an FPS. People say that framerate is important in shooters because of aiming and that's it. You don't aim in Prime. Shooting in Prime is exactly the same as shooting arrows in Wind Waker. And there is as much combat in Zelda as there is in Prime.

I notice low framerate in everything, including Zelda. I don't need to play Prime at 30fps to know that 30fps bad. Every game should be at 60fps, especially Zelda. There's no game where it "matters less."

It certainly wasn't, the vast majority of 6th gen games were 30fps, just like the 5th, 7th, and 8th.



Why not? Even PS3 and 360 had 60 FPS games. Just a matter of how much you wanna invest in the graphics departement.



PS360 had almost no games with constant 60fps, mainly fighters. ^^

That said, what Nintendo has done so far is very impressive. Smash Bros U runs very constantly no matter what is going on with actual 8-player. Compare that to other fighting games with usually just two players.

Super Mario 3D World always runs absolutely stable, no matter what's going on.

Nintendo does much to get a really constant framerate. Super Mario 3D World or Mario Kart 8 could look better if Nintendo went for '60fps sometimes or most of the time'.

Now Smash Bros could have looked roughly twice as detailled in 720p. But Nintendo obviously thought that gameplaywise resolution is more important.

That said, Zelda U will likely get a really constant framerate. Now frameratewise 60fps in a Zelda is not as important as 60fps in a Mario Kart, Mario World or Smash Bros. But there's some importance to a kind of living world.

The same goes for resolution more or less. That is either more details or clearer image. So if Zelda might benefit more from a clearer image Nintendo might go for higher resolutions instead of details.

Same goes for Mario Kart 8, even with its microstutter issue.



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I DON'T CARE .

I'm playing Zelda Link to the Past on Virtual Console right now. And its fucking great despite/because of having 16 bit graphics.

All things revealed of Zelda U so far ranged from simply amazing to spectacular. It puts the self-touted "Next-Gen" consoles to shame what the "underpowered" Wii U can deliver.

Nintendo proves again and again that they can blend gameplay and art style in perfect harmony. Its Nintendo at its best.

I feel sorry for those who simply can't adore that and instead have to think about pixel counts and framerates. At the end both don't matter. And people insisting on them will soon see the truth: both XOne and PS4 fail to deliver as they are underpowered too...



spemanig said:

Prime's shooting is not at all comparable to an FPS. People say that framerate is important in shooters because of aiming and that's it. You don't aim in Prime. Shooting in Prime is exactly the same as shooting arrows in Wind Waker. And there is as much combat in Zelda as there is in Prime.


Play Prime on the Wii. And yes - it is not comparable to an FPS as the WiiMote/Nunchuck literally destroys any other input method. Its as accurate as mouse/keyboard while being more accessible and immersive. 

BTW: don't use locking. Takes the fun away...



mine said:

Play Prime on the Wii. And yes - it is not comparable to an FPS as the WiiMote/Nunchuck literally destroys any other input method. Its as accurate as mouse/keyboard while being more accessible and immersive. 

BTW: don't use locking. Takes the fun away...


Prime on the Wii doesn't apply to this conversation. 60fps wasn't programed in Prime with the Wiimote in mind.

And no, they don't "destroy any other imput method." The Wiimote was a joke. The only thing it added to prime was being able to look around freely, which would have been simple with dual analog controls.



spemanig said:
mine said:

Play Prime on the Wii. And yes - it is not comparable to an FPS as the WiiMote/Nunchuck literally destroys any other input method. Its as accurate as mouse/keyboard while being more accessible and immersive. 

BTW: don't use locking. Takes the fun away...

Prime on the Wii doesn't apply to this conversation. 60fps wasn't programed in Prime with the Wiimote in mind.

And no, they don't "destroy any other imput method." The Wiimote was a joke. The only thing it added to prime was being able to look around freely, which would have been simple with dual analog controls.

I'm with mine on this, Wiimote humiliates dual analogue for FPS games. DA is slow, clunky, and non-immersive.



It will look good, that is for sure



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.