By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Is it normal to have "microtransactions" in $60 AAA games?

Ruler said:

where do you know production costs have sky rocket? It could be the same if you count inflation.

All the games you have listed were first party exclusives by the way, you compare wiiu mario vs super nitendo mario and ps3 gran turismo vs ps2 gran turismo. Those games came out in completly different time and market condition for their platforms


http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

 

Take a look at how many games on that list were made prior to 2000.  Then take a look at how many were made prior to 2010.



Around the Network
Neodegenerate said:
Ruler said:


whats so bad abobout selling 5 dollars more? Just look at these Microtransactions and DLC how much it costs and compare that to 5 dollars. And they are allready nickel and dim games for 70 $/€ if you preorder them.

Let's use 100 people as the number of people who buy a game, just for the sake of my example here.  Then let's say that the game company needs $6,500 to stay afloat.  If they can sell the game to all 100 people at $65 they are fine, sure.  However, lets say that only 90% of people are willing to accept an across the board game price increase.  This means that they only have 90 people buying the game and are now short $650 of their afloat number.  So instead they sell the game for the accepted $60, and are now $500 away.  They then add microtransactions.  This way the few people that are willing to pay for the microtransactions can make up for (and in a lot of cases exceed) the loss that they would experience otherwise.

One study I read shows that 1 in 10 people buy microtransactions in AAA titles.  This means that of those 100 people 10 are going to buy microtransactions.  That gets them a better chance of hitting their number.  Especially since they aren't alienating the already expectant userbase by increasing price across the board.

 

Edit: your mention of DLC and microtransactions vs increased base cost is essential taking the cost of something optional (no one is requiring you to buy the dlc to play the game at the initial price) and making it required.

so i dont have to buy DLC? But what if the games are made that way that you have to buy the DLC to get the full expierence you were supposed to get? You cant tell anymore if the DLC was made after the game is released or before with games these days. DLC started as something noble to increase the value of the game but now the games are made with DLC in mind to double charge people

 

same way with Microtransaction, it starts as noble idea how you and others are talking here, how they can redeam the losses. But what if they get used to this practice? Booking them in their profits margin? Making games harder so you have to pay in order to win?



Ruler said:

I have yet to buy a game where at the end instead of wrapping up the story it said "to be continued in DLC" where the game cost me $60 bucks.  Go ahead and give me a list of games that you buy for $60 that require you to play DLC/buy microtransactions to complete it.  I'll wait here.



Neodegenerate said:
Ruler said:

where do you know production costs have sky rocket? It could be the same if you count inflation.

All the games you have listed were first party exclusives by the way, you compare wiiu mario vs super nitendo mario and ps3 gran turismo vs ps2 gran turismo. Those games came out in completly different time and market condition for their platforms


http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

 

Take a look at how many games on that list were made prior to 2000.  Then take a look at how many were made prior to 2010.


self to be blamed if they spent all their money on propaganda. Destiny 140 million to devolope which probably includes all 2 expansion packs, meanwhile spending 360 million dollar for propaganda. Pretty much self explanatory whats wrong with todays game devolopers and publishers business  and why they lose money.



Neodegenerate said:
Ruler said:

I have yet to buy a game where at the end instead of wrapping up the story it said "to be continued in DLC" where the game cost me $60 bucks.  Go ahead and give me a list of games that you buy for $60 that require you to play DLC/buy microtransactions to complete it.  I'll wait here.

destiny



Around the Network
Ruler said:
Neodegenerate said:
Ruler said:

I have yet to buy a game where at the end instead of wrapping up the story it said "to be continued in DLC" where the game cost me $60 bucks.  Go ahead and give me a list of games that you buy for $60 that require you to play DLC/buy microtransactions to complete it.  I'll wait here.

destiny

The game's story, while terrible, had a definitive ending.  Also, one hell of a list you have there with one game.



If you want to pay $.99 for a hat in Uncharted go for it. As long as it doesn't give an advantage over other players im fine with it. I personally don't buy any.



Truth is: most gamers don't deserve any better. Otherwise they wouldn't buy those title at all...



dukerx2 said:
If you want to pay $.99 for a hat in Uncharted go for it. As long as it doesn't give an advantage over other players im fine with it. I personally don't buy any.


I would (and did) spent 14 bucks on an Amiibo which gives me a racing suit in Mario Kart 8 then spending $.99 for a hat in any game.

This is because I get a "real object" for my money whose purpose is to sit on my desk as a collectible. The racing suit feature is "bonus".

But making a profit out of the human need to personalize - on a full price game - thats just rip-off. 

Pre-order bonuses - or being able to buy those later - different story. I'm fine with giving faithful people something special. It would be even better if those could SELL those stuff later to others (and the developer not selling it by himself)...

But as I said - getting something physical as pre-order bonus is much better as it adds to the experience outside of the game.



Me, I don't care. More games do use them. I just don't buy them. Even free DLC I don't always download. The real life cars that were made for MK8, I never got them. As long as it's an option and not mandatory. Which defeats the point of DLC, lol. Yeah, it's evil. But it's basically like casinos. They're bad, but only because the person. Not in its exsistance. I like the funny Dougnut models in Uncharted 3. But they're not worth the extra cash.