MikeRox said:
The first point is interesting, however would a secondary console by nature not also have less software sold on it per user? Meaning it may have a much bigger user base, but the software sales are much lower? Especially I don't think there are as many dual platform owners as you would think.
As for power selling consoles, generally the "winners" have been the most powerful hardware when they have launched. Being the most powerful system is not a guarantee of sales success as there is more than one factor at play, however it certainly doesn't harm things. You could argue that the Wii was the most powerful motion controlled home console when it launched ;)
PS2 was the most powerful system when it launched, also the only one with a built in DVD player.
PS1 and SNES were considered more powerful than their competition. Even if you can now provide scenarios where rivals were better.
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Not necessarily.
And even IF so it STILL wouldn't stop the "secondary console" from having the software sales advantage.
Much less the obvious hardware advantage.
Let me explain.
A PS4 owner or XOne owner who initially buys a Wii U as "secondary" can easily end up spending more ACTUAL time on Wii U than his/her stated "Main" console.
All Nintendo had to do was to get it in your house. The magic happens when certain games compel a player to play one console over the other.
There are only 24 hours in a day & only a small set of those hours are allocated for personal time (school, work, family obligations, etc.).
Game time WITHIN that personal time is even smaller so gamers are going to devote those precious hours into the most fun experiences they can.
If his/her "Main" console is in a lull or a dry spell, that player may start spending more & more time with his/her "secondary".
Spending more time to the point where you would have to question which one is REALLY his/her "Main" console.
The "secondary" console can EASILY become the de facto "primary" console.
It competes for your time like every other platform & you only have so much time available for the leisure of playing videogames.
Because of this phenomenon, a player may end up buying a lot of games on his/her "secondary".
Can buy as many as he/she would on his/her "primary" making it a de facto "Co-Main" or "Co-Primary".
If a player's positive experience with his/her "secondary" contrasts with increasingly negative experiences with his/her "Main", that player may actually sell away/give away the "Main" & promote the "secondary" to "Main".
It's not fixed in stone, a person's playing preferences.
On the flip side, maybe that "secondary" truly is in "secondary" mode & the player only buys one, two or a handful of games for it.
Doesn't matter because all those "secondary" sales add up with the 2:1, 3:1, 4:1 ratio & STILL give the "secondary" platform the software sales advantage.
Either way, the software advantage favors the one who can sell Two to every One platform, Three to every One platform, Four to every One platform.
As for the powerful at launch argument...
The key with consoles is to remember the "Good Enough" rule.
If the power of a platform is "Good Enough" to show a compelling game, then that's all you need.
It's not the power that sells the consoles. It's the games that sell the consoles.
All power does is give tools to create a certain type of game that's fresh & compelling. A unique experience.
That's what people are buying.
AT ONE TIME power increases DID open up new game design possibilities & experiences.
Resident Evil could not be done on a Atari 2600. Pikmin could not be done on a SNES.
But the purpose of expanding power then WAS to open up GAMEPLAY possibilities.
Not to seek power for its own ends. Not JUST for the gloss & shine.
And in each generation there is a sweet spot of "Good Enough" where overshooting it will not pay off dividends.
It's foolhardy to create fixed consoles as "cutting edge" in horsepower.
The cutting edge always moves & that runs contrary to what a fixed platform is designed for.
I showed you the example of the SNES in the 4th Generation & the SNES was on the LOSING end of much of that generation despite being considered more powerful at launch. Genesis had 65% of the marketshare.
Sega Genesis could have very well won the 4th Generation if Sega didn't screw themselves up at the end (Sega CD, 32X, Neptune, Saturn).
Remember, I'm a Nintendo fan telling you this. SNES was LOSING that generation with all its horsepower.
PS1 vs. Saturn is debateable with Saturn's dual core capabilities.
Dreamcast was considered powerful at launch too until PS2 came along.
And PS2's power was applauded until Gamecube & XBox came along.
'At launch' never tells the whole story because generations aren't fixed in time.
Competition will always react & try to outdo the others.
If 'at launch' mattered so much then the developers would have flocked to the stronger platforms because they outdid the former strongest.
Nope, usually they find that level of "Good Enough" & pin their resources accordingly.
That's why Sony makes no sense with the horsepower rah-rah in the 7th gen.
They beat the others WITHOUT it yet now they were trying to be the biggest strongest around just to outdo Microsoft.
By the 7th gen the horsepower race was moot anyway since game design was almost open-ended thanks to all the tools developed in the past 6 generations.
Which is why Iwata made that famous quote at E3 2004: "The time when horsepower alone made an important difference is over."
All horsepower does anymore is give people more gloss & shine.
Crytek found that out the hard way with Ryse: Son of Rome.
Wii used tech in a DIFFERENT way. It wasn't ABOUT strongest. It was about INCLUSIVE, UNIQUE, & INNOVATIVE.
They used technology not for tech's sake but for the sake of the game & the interaction of the audience.
Motion control was just PART of what Wii was about & most people still don't understand that.
The horsepower races are over. We can always refine tech horsepower but it's not the focal point any longer.
And now in the 8th gen when it is SHOWN not to matter it will come down to who can make the best games.
As we all know, there's only one entity out here who's gonna win that contest.
And that is your Game Awards' 2014 Developer of the Year: Nintendo.
John Lucas
P.S.: If they shine in limitation, what do you think will happen when the shackles are thrust off?