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Forums - Nintendo - Xenoblade Chronicles X new song (partially heard in second trailer). Be warned, it may BLOW YOUR FREAKING MIND! Updated with link to download song!

 

Do you think Xenoblade Chronicles X will have the greatest soundtrack of all time?

HELL YEAH! 107 58.15%
 
Nope 36 19.57%
 
See Results 40 21.74%
 
Total:183

dont want to be a jerk about it but c'mon guys, that ost isnt really that impressive, its actually kind of generic =|



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Faust said:
dont want to be a jerk about it but c'mon guys, that ost isnt really that impressive, its actually kind of generic =|

I disagree, but everyone's entitled to their opinion.



bigtakilla said:
Faust said:
dont want to be a jerk about it but c'mon guys, that ost isnt really that impressive, its actually kind of generic =|

I disagree, but everyone's entitled to their opinion.

"Also, send the children to bed because you will be orgasming."

but of course u disagree... 


of topic: im getting tired od the subjetive card that many people have been using lately...



Faust said:
bigtakilla said:

I disagree, but everyone's entitled to their opinion.

"Also, send the children to bed because you will be orgasming."

but of course u disagree... 


of topic: im getting tired od the subjetive card that many people have been using lately...

Sorry to hear that. Maybe not clicking on subjective threads would be a great first step in not having to deal with the "subjective card".



Clyde32 said:
Samus Aran said:
curl-6 said:

XB's hook is basically enormous open worlds, which are already difficult to build in the level of quality XBC X showcases, and as we've seen with countless studios including Nintendo EAD, first time HD development is a tough transition, which is probably why they went with conservative titles for their early efforts, like Nerw Super Mario Bros U and Nintendoland. Monolith jumping straight to an open world epic is like running before you learn to walk, hence the long development time.


I think Super Mario 3D World, Mario Kart 8 and DK: TF were all better than their predecessors. So not sure if I see this "struggle".

Unless you're talking about delays, but Nintendo isn't nicknamed Delaytendo for no reason... And Zelda U also looks more ambitious than Skyward Sword and will have a shorter development time.

And yes, SMD3DW is more ambitious than SMG2 (which was very similar to SMG).

They obviously did cut some corners to shorten the development time (i.e. sucky and lazy battle mode in MK8 and the isometric perspective in SM3DW), but the games were still great overall. 


He's saying that the EAD teams are doing better as time goes on. Like Captain Toad looking better than SM3DW etc.

That logic applies to every developer on every console though. 

For example, MP2 looking a lot better than MP1 graphically. 



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Samus Aran said:

That logic applies to every developer on every console though. 

For example, MP2 looking a lot better than MP1 graphically. 


The MP2 thing is debatable. But if the game wasn't rushed, I'm positive it would be a lot better looking than MP1. As far as the environments go. Everything else looked better sans ZSS.



Clyde32 said:
Samus Aran said:

That logic applies to every developer on every console though. 

For example, MP2 looking a lot better than MP1 graphically. 


The MP2 thing is debatable. But if the game wasn't rushed, I'm positive it would be a lot better looking than MP1. As far as the environments go. Everything else looked better sans ZSS.

It's not debatable in the slightest. MP2 looks a lot better than MP1. 

 



Clyde32 said:
Samus Aran said:

That logic applies to every developer on every console though. 

For example, MP2 looking a lot better than MP1 graphically. 


The MP2 thing is debatable. But if the game wasn't rushed, I'm positive it would be a lot better looking than MP1. As far as the environments go. Everything else looked better sans ZSS.

I'm with Samus on this one, MP2 had noticeably better textures, lighting, effects, and geometry compared to Prime 1.



Samus Aran said:
curl-6 said:

XB's hook is basically enormous open worlds, which are already difficult to build in the level of quality XBC X showcases, and as we've seen with countless studios including Nintendo EAD, first time HD development is a tough transition, which is probably why they went with conservative titles for their early efforts, like Nerw Super Mario Bros U and Nintendoland. Monolith jumping straight to an open world epic is like running before you learn to walk, hence the long development time.

I think Super Mario 3D World, Mario Kart 8 and DK: TF were all better than their predecessors. So not sure if I see this "struggle".

Unless you're talking about delays, but Nintendo isn't nicknamed Delaytendo for no reason... And Zelda U also looks more ambitious than Skyward Sword and will have a shorter development time.

And yes, SMD3DW is more ambitious than SMG2 (which was very similar to SMG).

They obviously did cut some corners to shorten the development time (i.e. sucky and lazy battle mode in MK8 and the isometric perspective in SM3DW), but the games were still great overall. 

3D World and Tropical Freeze were quite simplistic in their scope and complexity. That's not necessarily a bad thing, there is elegance in simplicity, but neither are ambitious, nor would they be as difficult to produce as something like Xenoblade Chronicles X. 



curl-6 said:
Samus Aran said:
curl-6 said:

XB's hook is basically enormous open worlds, which are already difficult to build in the level of quality XBC X showcases, and as we've seen with countless studios including Nintendo EAD, first time HD development is a tough transition, which is probably why they went with conservative titles for their early efforts, like Nerw Super Mario Bros U and Nintendoland. Monolith jumping straight to an open world epic is like running before you learn to walk, hence the long development time.

I think Super Mario 3D World, Mario Kart 8 and DK: TF were all better than their predecessors. So not sure if I see this "struggle".

Unless you're talking about delays, but Nintendo isn't nicknamed Delaytendo for no reason... And Zelda U also looks more ambitious than Skyward Sword and will have a shorter development time.

And yes, SMD3DW is more ambitious than SMG2 (which was very similar to SMG).

They obviously did cut some corners to shorten the development time (i.e. sucky and lazy battle mode in MK8 and the isometric perspective in SM3DW), but the games were still great overall. 

3D World and Tropical Freeze were quite simplistic in their scope and complexity. That's not necessarily a bad thing, there is elegance in simplicity, but neither are ambitious, nor would they be as difficult to produce as something like Xenoblade Chronicles X. 

But that is something that started in the second half of the Wii's life cycle and has in my opinion little to do with HD development. 

First half of the Wii's life cycle: 

- Super Mario Galaxy: revolutionary, ambitious, unique

- Metroid Prime 3: ambitious in its story telling, changes up gameplay by adding different planets and puzzles that require your spaceship to solve, voice acting, some of the best graphics on the Wii and great controls (some of the best on the Wii). 

- Mario Kart Wii: it actually had decent online compared to all the other Wii games. That is enough in my book to classify it as ambitious lol. Because the graphics kinda sucked... 

Second half of the Wii's life cycle: 

- Super Mario Galaxy 2: a direct sequel, great, but hardly ambitious in its scope. 

- Donkey Kong Country Returns: a great but traditional 2D platformer that takes everything that made the original trilogy great and improves upon it. Not very ambitious, but the back- and foreground interaction was neat. 

- Skyward Sword: ambitious in its control scheme and maybe story telling (explaining the eternal struggle between Link and Ganondorf), but very disappointing in terms of overworld (very linear, small world, ugly graphics).