I am uncertain as to how Nintendo actually cares about their relationship with third party developers but I sure as hell feel that they are not compensating for the loss of support, at all.
I am uncertain as to how Nintendo actually cares about their relationship with third party developers but I sure as hell feel that they are not compensating for the loss of support, at all.
Hmmm....and here was me thinking that people just didn't buy third party titles on a Nintendo platform. There have been plenty of third party titles on Wii U and they just fail to sell....with the exception of one or two titles that only your grandma and their grand kiddies would want to play.....
ghost_of_fazz said: You know why Nintendo consoles will never be Third Party-friendly? Because Nintendo games are great. A bit too great, actually. Third parties don't want to have that kind of competition, because their games are not on that level of quality and polish. Also, Nintendo games are a permanent competition because of their legs. They´re not like a Call of Duty or an Assassin's Creed, that sells a shitload when it's released and then it stops selling. They sell for years. |
Its so true that its sad I would love some 3rd party games like DA:I and even CoD AW. but they would not sell when they have to compete with the likes of Mario Kart/ Smash Bros/ Zelda and whatever else nintendo usually releases around the holidays.
toot1231 said:
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True. I kinda understand some 3rd parties' stance on this, but at the same time I understand Nintendo's stance on giving 3rd parties the finger at the time of developing a new console.
Let's take for example: Soul Calibur 2, a game that sold pretty well on the Gamecube, not far from the PS2 version which had a MUCH bigger install base. What was Namco's next move? Release SoulCalibur 3 only for the PS2.
Nintendo's hardware is already third party friendly.
IamAwsome said: Miyamoto saying that they started work on their next console means nothing. Sony and MS have also started by now. They absolutely DO consult third parties on the designs of their consoles. They didn't get the power right, but it doesn't mean that they don't listen. Source What they don't do is pay for marketing, and bribe for content like Sony/MS, though they did that in the past. What is your definition of "third party friendly", because when they unveiled the Wii U, there was a LOT of praise, a LOT of it; even from developers that haven't worked with Nintendo a lot in the past like Crytek, Epic Games, and Irrational. What happened between E3 2011 and Nov. 2012? Is it Iwata's fault that most of them bailed before the console even launched? They sure as heck sounded like they were satisfied at E3. If third parties hated the Wii U, then why did they all smile and put on a facade for fanboys? In '06 before the Wii launched, several developers called it a "GCN 1.5". That didn't happen with the Wii U. I don't know if it's poor communication or what, but if they don't like something, then they should be upfront about it. It's not like Nintendo can't improve as well (online, eShop restrictions, specs), but I don't see the logic in completely placing them at fault here. As for the future, the Wii U will be a bitter pill to swallow. Believe me, they definitely WANT third party support, but whether or not they actually get it remains to be seen. |
the bold part summarizes why nintendo doesn't get third party support: third parties demand money to make games, instead of the obvious natural order of making games to make money.
ghost_of_fazz said:
Let's see some games that have some years on the market... AC1 sold about 180,000 copies on it's 7th year. AC2 sold about 259,000 on it's 5th year. CoD4MW sold about 214,000 on it's 7th year. CoDMW2 sold about 322,824 on it's 5th year. All of them on two platforms with an install base of over 160,000,000 or so. Pretty nice, huh? Now let's check some Nintendo games with a similar amount of time on the market. First goes Super Smash Bros Brawl... 581,561 sold on it's 5th year and 368,495 sold on it's 6th year. Well, who would've thought that? It's New Super Mario Bros' turn... 2,175,158 sold on it's 5th year and 564,615 sold on it's 7th year. Also, 228,323 sold on it's 8th year. Gulp. Now Super Mario Galaxy... 782,439 sold on it's 5th year and 141,487 sold on it's 7th year. Pretty bad, eh. Let's throw New Super Mario Bros Wii in there... 498,753 sold on it's 5th year. Not too shabby. What about Mario Kart DS? 3,682,176 on it's 5th birthday and 759,556 on it's 7th. And 220,980 on it's 9th. Heck, let's check Zelda Twilight Princess, considering Zelda games are not as 'heavy hitters' as those other games... 504,067 on it's 5th year and 212,800 on it's 7th. Hmmm... Let's check CoDMW3... About 580,000 sold on both platforms on it's 3rd birthday, for a whoping total of 28,000,000 units sold. Surely there's not Nintendo game that can top that!... Unless it's the favourite of the Hardcore Gamer Master Race, Wii Fit Plus, with 1,014,106 sold on it's 3rd birthday. Now Mario Kart Wii... 1,173,122 sold on it's 5th year. Well yep, I guess I was wrong. And on a more serious note, the only series that I think can compete with Nintendo games in the legs department is Grand Theft Auto. |
It's not about you being wrong and I don't see how you've contradicted any of what I said. You're comparing them to best selling Nintendo games (i.e. the elite, not the majority) and they still hold up pretty damn well. It was one of the worst possible examples you could give of no legs.
ClassicGamingWizzz said:
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My point being they ported them to make cash on systems that are less powerfull than the Wii U no less. If everyone was worried about power everyone would be developing for PC rather than a console (any console) that is underpowered by comparison.
Wii U *was* 3rd party friendly, at least vis-a-vis PS360. How many 2012/13/14 PS360 games skipped Wii U?
There's your answer. Nintendo will never be third party friendly because third parties are impossible.
Monster Hunter: pissing me off since 2010.
I think the main difference is between the console/software dynamics of Nintendo hardware and their competitors. Sony and Microsoft thrive on third-party games, while Nintendo has shown themselves able to carry their own systems (or at least turn profit) with their own first-party content. Nintendo has to be in a position to need third parties if they want the level of support that the PS/XBOX brand sees.