I know most people don't like the DS Zelda games, but I thought they had some practical and fun features used by a second touchscreen..
Some of these features are:
1. The option to draw your boomerang/bombchu's path. Slow-mo time can activate when this happens like the arrow bolting.
2. Having a temporary NPC partner that you can control while also controlling Link at the same time. Spirit tracks did this with Phantom Zelda: http://youtu.be/pgBgfziW26k?t=1m13s
3. Set your transportation to auto-pilot by drawing its trail on a map screen like PH's steamboat. I think Zelda U is already doing this with Epona without marking a trail though)
4. Boss fights that extend from the GamePad screen to the TV screen. Think of PH's tall wooden robot boss: http://youtu.be/unZUjqzIkEI?t=26s (images above the heart meter is the top screen)
5. Writing notes on maps. Definitely the easiest one to implement. The latest gameplay trailer showed pin marking on a map so maybe there will be note writing as well?
6. Boss fights where one screen shows the boss perspective because the other screen is covered up by something. This appears in Phantom Hourglass where a hermit crab blinds your point of view. However, the other screen show's the boss' point of view and you can control Link at this time to aim the bow at the boss: http://youtu.be/pXERlA0LvnA?t=12s
Optional features I want to return the most are writing notes on maps, a partner who you can control like Spirit Tracks, and controlling your transport by drawing their destination on a map.
Which feature would like to return in Zelda U?







