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I agree with spemanig.

Writing on maps is the only feature that I want, other than the quick item screen used in WindWaker HD.

I suppose some sort of use in dungeons as a way of solving puzzles (like with the twisty boss keys in Skyward Sword) would be acceptable if the puzzles were fun and weren't done in such a way to take you out the action. For instance the block sliding dungeon towards the end of Skyward, the block element could have been manipulated really nicely on the touch screen.

Essentially; I don't want them to be putting in touch screen/ dual screen elements for the sake of it. But where theres an essential part of the design that makes sense to use the GamePad's non-standard functions I want them to do it.

Useful, I know. "Don't put stuff in, unless it's good"