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Forums - Nintendo - It's time to talk, once again, about voice acting in Zelda U.

 

Do you think Zelda U should be fully voice acted?

Yes 233 45.24%
 
No 282 54.76%
 
Total:515
Khane said:

People have been conditioned to accept that this game series has no voice acting. They have, over the years, convinced themselves that the games are better this way.

The fact is: Voice acting, just like music, greatly improves a dramatic scene and the impact it has on the player.

It is more than due time for Nintendo to put voice acting in that game series. Link can remain the silent protagonist, being meant to be the player's avatar, but there's no good reason why the other character shouldn't be fully voiced. Not in the current era.

You have presented a very subjective thing as a fact right there. I can tell you that I have been just as emotionally involved with books  as with any kind of visual-audio medium. And what games have I been most emotionally involved in? The original Phoenix Wright trilogy for sure, and they have no voice acting.

I'm not saying that any way is better, I'm saying there is no one right way. I personally think that it would take away from the fantasy nature of the game to have voice acting in Zelda. You're not letting my imagination do any work at all, you're shoving it all in my face. It just isn't what my vision of Zelda is, and NOT because I've "convinced [myself]" or have been "conditioned to accept" this.

I personally am not a fan of movies. I'm really against the movement of games in general in to becoming "interactive movies" as has happened for the past 10 years. I'd like Zelda to keep away from the Hollywoodisation of gaming please.



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I like that Nintendo doesn't do voice acting, it makes them stand out from the rest of the game industry. Think about it, all of Nintendo's big mascots are silent protagonists.

Samus Aran, Link, Mario, Luigi, Donkey Kong, Kirby, main Pokémon trainer, etc.

 

Samus Aran said:

I like the fact that Link is quiet, it gives him a mysterious vibe.
I've always seen the Legend of Zelda games as stories being told of a long forgotten past... And thus not all the details are known anymore that's why Link never speaks.

100% this
I am fine with the way it is right now.





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But if it has to be then let everyone talk but Link

Well maybe not Zelda and Impa and any other "old" important character. Dont really care for newcomers because my head didnt make up a voice for them already.

Or let them speak hylian and give us subtitles (gibberish like in the Sims).

OR fine tune the Tomodachi Life software (so it does not sound robot-ish anymore) and give them a voice that can speak every language. I dont want my Zelda etc to sound like a grandma just because the voice actress was cheap....

Or if you dont want to do all of this and really want to hire voice actors for everyone including link. Make the game be silent and let people that want to have voice turn it on via options.



Cream147 said:
Khane said:

People have been conditioned to accept that this game series has no voice acting. They have, over the years, convinced themselves that the games are better this way.

The fact is: Voice acting, just like music, greatly improves a dramatic scene and the impact it has on the player.

It is more than due time for Nintendo to put voice acting in that game series. Link can remain the silent protagonist, being meant to be the player's avatar, but there's no good reason why the other character shouldn't be fully voiced. Not in the current era.

You have presented a very subjective thing as a fact right there. I can tell you that I have been just as emotionally involved with books  as with any kind of visual-audio medium. And what games have I been most emotionally involved in? The original Phoenix Wright trilogy for sure, and they have no voice acting.

I'm not saying that any way is better, I'm saying there is no one right way. I personally think that it would take away from the fantasy nature of the game to have voice acting in Zelda. You're not letting my imagination do any work at all, you're shoving it all in my face. It just isn't what my vision of Zelda is, and NOT because I've "convinced [myself]" or have been "conditioned to accept" this.

I personally am not a fan of movies. I'm really against the movement of games in general in to becoming "interactive movies" as has happened for the past 10 years. I'd like Zelda to keep away from the Hollywoodisation of gaming please.


These arguments don't make an ounce of sense to me. Video games aren't books where everything is described in words and your imagination puts the dots together. Games like Zelda rely on imagery to convey the situations the characters are put in. Not words. Their characters have voice "tones"  you can hear when first talking to them. It's all gibberish and means nothing. But you can hear what they sound like. Why then not have them act the whole thing. Because you want to imagine how that gibberish voice sounds like when they're sad, angry, or whatever else emotion they're supposed to convey?

You already know how their voice sounds like. Most of the time, it's an overly cartoony voice that makes them sound like retards. But you still hear their voice. Where does the imagination part kick in?

Your argument doesn't make any sense.  And doesn't convince me that you haven't been conditioned to accept the state of the series. On the contrary.



Khane said:

These arguments don't make an ounce of sense to me. Video games aren't books where everything is described in words and your imagination puts the dots together. Games like Zelda rely on imagery to convey the situations the characters are put in. Not words. Their characters have voice "tones"  you can hear when first talking to them. It's all gibberish and means nothing. But you can hear what they sound like. Why then not have them act the whole thing. Because you want to imagine how that gibberish voice sounds like when they're sad, angry, or whatever else emotion they're supposed to convey?

You already know how their voice sounds like. Most of the time, it's an overly cartoony voice that makes them sound like retards. But you still hear their voice. Where does the imagination part kick in?

Your argument doesn't make any sense.  And doesn't convince me that you haven't been conditioned to accept the state of the series. On the contrary.


That's an extremely solid point.



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StarOcean said:
Totally agree with OP. Zelda fans are too damn traditionalist about the whole "zelder caint talk cuz da voice actin wud b bad". They're holding back the series with this ancient thinking. Thank god the series will probably out-live this aging fan base and the younger generation will get to enjoy a fully VA Zelda game sometime in the future.


One can only hope. Maybe Zelda U will have voice acting. Guess we'll have to wait unil E3.



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- Max Payne 3

Khane said:
Cream147 said:
Khane said:

People have been conditioned to accept that this game series has no voice acting. They have, over the years, convinced themselves that the games are better this way.

The fact is: Voice acting, just like music, greatly improves a dramatic scene and the impact it has on the player.

It is more than due time for Nintendo to put voice acting in that game series. Link can remain the silent protagonist, being meant to be the player's avatar, but there's no good reason why the other character shouldn't be fully voiced. Not in the current era.

You have presented a very subjective thing as a fact right there. I can tell you that I have been just as emotionally involved with books  as with any kind of visual-audio medium. And what games have I been most emotionally involved in? The original Phoenix Wright trilogy for sure, and they have no voice acting.

I'm not saying that any way is better, I'm saying there is no one right way. I personally think that it would take away from the fantasy nature of the game to have voice acting in Zelda. You're not letting my imagination do any work at all, you're shoving it all in my face. It just isn't what my vision of Zelda is, and NOT because I've "convinced [myself]" or have been "conditioned to accept" this.

I personally am not a fan of movies. I'm really against the movement of games in general in to becoming "interactive movies" as has happened for the past 10 years. I'd like Zelda to keep away from the Hollywoodisation of gaming please.


These arguments don't make an ounce of sense to me. Video games aren't books where everything is described in words and your imagination puts the dots together.

Video games aren't movies either.



Personally, I think Zelda is a game that doesn't need to be voice acted. But I would love it. It doesn't matter to me though.



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Samus Aran said:

Video games aren't movies either.


Then what are cutscenes, chief?

You're grasping at straws.



Guess what - "Link" could by ANY NAME. Many gamers use their own name...

So Voice acting would destroy that illusion that the gamer IS the main character.

Zelda didn't need any voice acting and won't need any voice acting.