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Forums - Gaming Discussion - Should gamers be able to get a refund if a game is broken at launch such as Unity and Halo: MCC?

 

Should you be able to get a refund for a broken game?

Yeah, gimme back my cash. 134 82.21%
 
No, I like to support bro... 10 6.13%
 
Yo Mama 19 11.66%
 
Total:163

Sony gave me a refund for Drive Club with no issues



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aLkaLiNE said:

Now we're moving goal posts.  The people saying we should focus on restraint say something along the lines of 'well you should check out reviews before buying and do your research' to which people on the other side of the fence say 'yeah but reviewers are biased and dont always reflect the true nature of a game'.

 

So now, we should disregard the reviews but only for the first week and THEN proceed from there?  This is ridiculous.  It's entirely ridiculous that some of you actually defend the devs putting out incomplete games because of our increasing reliance of online patches.  Its misleading, its false advertising, its mismanagement and at the end of the day it achieves nothing positive for the gamer.  WHY IN THE HELL should I be punished for not watching an entire playthrough of every game I want to purchase online? Who has that kind of time?!?The fault, the blame and the punishment are not yours to bear for being given false information.  That blame lies elsewhere and I'm rather surprised this many users see otherwise.

EDIT  - Oh and btw, Devs are more now than ever before offering incentive to preorder which is basically you the consumer commiting to a day 1 buy.  We're being bribed to purchase games on or even before launch.  'Well dont buy day 1'. Well don't offer me some free DLC. Well dont lie in your reviews.  Well DEVELOP your f***ing game!

You have completely misunderstood what I'm trying to say. I said that you need to give the game a week for people to find said game breaking bugs, and then make a decision on it. People who pre-order have what's coming to them, especially since most "incentives" are pure garbage (a mission or some armor? OK). Gamers need to take both critic and user feedback in to account before making a purchase. Anything else is on them. It's been this way since the industry first took off, and it is the way with all the industries in the world. 

You have no one to blame but yourself if you feel the need to pre-order and then get dejected when the game doesn't live up to expectations for the first month. Consumers need to do research and be patient, that's the only way these companies will be taught a lesson. If a game is broken, don't buy it until it's fixed, or don't buy it at all even. 

If for some reason refunds were possible, I doubt anything would change. For one, the refund period would need to be absurdly short (a week at most, and that's really pushing it), since people can beat a game within a couple of days and then return it with some BS excuse on a game-breaking bug to buy a new one. Secondly, how many people who actually do want to return it will have the time? Tons of games are bought and not even played in the first few days. Most people don't even frequent game sites, so they wouldn't know about most of the issues. A lot wouldn't even care. Companies would lose almost no money, since the refunds would still be a miniscule amount compared to those that just kept the game. And I'm not even going to go in to the tax payer money that would be wasted on an agency to determine what exactly makes a game broken.

No, it's better for everyone to be better consumers and be smarter about it. That way, there will be no need for bad/limiting return policies, and pre-order bonsues will disappear. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:
UltimateUnknown said:
ohmylanta1003 said:
Hell no. It's your own damn fault for buying a broken ass game day 1. This is what reviews are for.

Do you remember Battlefield 4? All the reviewers were saying how great the game was only for it to go down as one of the most broken games in recent times. Heck I think it still has issues to this day.

There are a lot of shady stuff that goes on with mainstream reviewers.

That's why you NEVER trust reviews for the first week. Most reviewers get their copy before the game even launches, and play on emptyish servers, or in private lobbies. Some issues may not even show up until a day or two in.

It's your responsibility to wait and see user opinions. Plenty of people were complaining about the game soon after it launched, if someone did even a speck of research they would know this. Consumers can't just lay on the ground and hope that companies will quality test everything, cause they won't. We have to watch out for ourselves. Literally 5 minutes of internet searching could save you $60 from buying a broken game.

As long as you never pre-order and read user reviews, you will be fine. It takes maybe five minutes to do a quick Google search to find out if a game is broken. That's how it has been since video games were invented.

If you really are confident in a company/game, then pre-order. If not, you have no one to blame but yourself if you pre-order and the game turns out broken.

You can't trust games to not be broken. You can't trust advertisements. You can't trust pre-release footage. You can't trust professional reviewers. You can't trust reviews for the first week. Do you see how complicated this whole process is getting? We just want to play a game that is like it is advertised and actually FUNCTIONS. Like seriously, why is this process so frigin difficult where I've now got to jump through so many hoops just to get a working game that I think I'll enjoy?

Also if EVERY user started doing what you are suggesting, that is wait a week and find reviews, then there would be no user reviews because everyone would be waiting for reviews that would never come out. In other words someone somewhere is taking the fall just so that you can see if the game is truly playable at launch since you just stated we can no longer trust professional reviewers who get the games early. No one should have to take the fall.



 

If its impossible to experience the whole content the game has to offer, yes. Otherwise, no.

I am thinking of it like a sweater. If theres a defect on the fabric, you should be able to trade it in for a new one or get your money back.
In games, this would translate to how intrusive the bugs are. Missing faces? Definitly intrusive. Falling to the grounf and respawning back at the checkpoint but works next time? Its ok. Basically, if the intrusiveness is consistant, it should warrant a refund because the product does not do what its suppose to and therefore its defective.



UltimateUnknown said:

You can't trust games to not be broken. You can't trust advertisements. You can't trust pre-release footage. You can't trust professional reviewers. You can't trust reviews for the first week. Do you see how complicated this whole process is getting? We just want to play a game that is like it is advertised and delivers what the developer tells us. Like seriously, why is this process so frigin difficult where I've now got to jump through so many hoops just to get a working game that I think I'll enjoy?

Also if EVERY user started doing what you are suggesting, that is wait a week and find reviews, then there would be no user reviews because everyone would be waiting for reviews that would never come out. In other words someone somewhere is taking the fall just so that you can see if the game is truly playable at launch since you just stated we can no longer trust professional reviewers who get the games early. No one should have to take the fall.

*sigh*

Look, what I'm saying is that you need to take a variety of opinions in to view. Take some gamer feedback (because there will always be some people that buy the game just to review it, even if they aren't professional critics, and also hardcore fans of the developer/publisher will buy the game) and some critic feedback in to account when purchasing. It's not nearly as hard as you make it sound like. You're acting like you have to write an essay on the game, when you don't. All you need to do is do a google search and look what people are saying about the game on websites with forums. Alos look at some youtube clips from gamers to see what the user experience is like. It takes just a couple of minutes, not hours, and it saves you from a bad purchase. That's how every purchase is like.

Not doing some prior research is just being lazy. Do you not do a bit of research before buying a car or a console? Just spend a fraction of that time looking to see what others are saying about the game. There. Mission accomplished. Nothing painful about it.

And this whole refund thing? Terrible idea, and I've listed my reasons in the post above. It would be abused to hell by consumers.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

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Hiku said:
kristianity77 said:
No I don't think so. The only way this practice will stop is if people hold off buying games until they have read reviews and let the people who are paid to do it tell you that a game is buggy as hell. Simple answer is, don't buy the game in the first place if it is like that. Wait until/if it gets patched, and then buy it at a cheaper price.

What about people who pre-order a game where its reviews are being held back by embargo until release day?
The publisher is offering people this option (usally with incentives) and at the same time preventing you from reading any reviews before you get the game.

There is pretty much almost no reason these days to pre order a game.  If someone is willing to shell out a load of cash before they have even seen the product working or even know if its good or not then they deserve to get shafted in my opinion.  You wouldn't pay money out on anything else in life without seeing it working first so why should anyone with games?  In this day and age the best practice is to wait for reviews and stuff.  If an embargo is in place for any game that takes someones fancy then wait it out.  Its only going to lessen sales when they do this.  People just need to be more vigilent in how they buy things and more specifically, when they buy them



PREDICTIONS FOR END OF 2015: (Made Jan 1st 2015)

PS4 - 34M - XB1 - 21m - WII U -12M

VanceIX said:

You have completely misunderstood what I'm trying to say. I said that you need to give the game a week for people to find said game breaking bugs, and then make a decision on it. People who pre-order have what's coming to them, especially since most "incentives" are pure garbage (a mission or some armor? OK). Gamers need to take both critic and user feedback in to account before making a purchase. Anything else is on them. It's been this way since the industry first took off, and it is the way with all the industries in the world. 

You have no one to blame but yourself if you feel the need to pre-order and then get dejected when the game doesn't live up to expectations for the first month. Consumers need to do research and be patient, that's the only way these companies will be taught a lesson. If a game is broken, don't buy it until it's fixed, or don't buy it at all even. 

If for some reason refunds were possible, I doubt anything would change. For one, the refund period would need to be absurdly short (a week at most, and that's really pushing it), since people can beat a game within a couple of days and then return it with some BS excuse on a game-breaking bug to buy a new one. Secondly, how many people who actually do want to return it will have the time? Tons of games are bought and not even played in the first few days. Most people don't even frequent game sites, so they wouldn't know about most of the issues. A lot wouldn't even care. Companies would lose almost no money, since the refunds would still be a miniscule amount compared to those that just kept the game. And I'm not even going to go in to the tax payer money that would be wasted on an agency to determine what exactly makes a game broken.

No, it's better for everyone to be better consumers and be smarter about it. That way, there will be no need for bad/limiting return policies, and pre-order bonsues will disappear. 

So basically your solution to this is at other players expense? Or am I misunderstanding the bolded. That's not a very good solution if you ask me.  7.3/10. Too much water.

What I'm merely suggesting is that devs put in the extra polish time to ensure that there are no gameplay breaking bugs.  It should be mandatory that the product you've acquired a license to distribute and sell is clearly advertised.  If you want to sell your non-functional game that's cool but at least slap a warning sticker on the thing.

Now truthfully I agree with your last few words - People should educate themselves more on what they're purchasing no matter what medium. But this is not a one sided issue.  Developers need to be taking on far more responsibility for these kinds of mess ups. There's also the caveat that most people can't invest the kind of time it takes to inspect every element of a product.  That seems unrealistic and unfair; As a professional in any field, a certain quality of work is expected that comes with the title.  



Aphelion said:
No, its your choice to buy it day one or not.

I cant get a refund when my car gets a recall. And its issues could kill me.


Yes you can.



aLkaLiNE said:
VanceIX said:

You have completely misunderstood what I'm trying to say. I said that you need to give the game a week for people to find said game breaking bugs, and then make a decision on it. People who pre-order have what's coming to them, especially since most "incentives" are pure garbage (a mission or some armor? OK). Gamers need to take both critic and user feedback in to account before making a purchase. Anything else is on them. It's been this way since the industry first took off, and it is the way with all the industries in the world. 

You have no one to blame but yourself if you feel the need to pre-order and then get dejected when the game doesn't live up to expectations for the first month. Consumers need to do research and be patient, that's the only way these companies will be taught a lesson. If a game is broken, don't buy it until it's fixed, or don't buy it at all even. 

If for some reason refunds were possible, I doubt anything would change. For one, the refund period would need to be absurdly short (a week at most, and that's really pushing it), since people can beat a game within a couple of days and then return it with some BS excuse on a game-breaking bug to buy a new one. Secondly, how many people who actually do want to return it will have the time? Tons of games are bought and not even played in the first few days. Most people don't even frequent game sites, so they wouldn't know about most of the issues. A lot wouldn't even care. Companies would lose almost no money, since the refunds would still be a miniscule amount compared to those that just kept the game. And I'm not even going to go in to the tax payer money that would be wasted on an agency to determine what exactly makes a game broken.

No, it's better for everyone to be better consumers and be smarter about it. That way, there will be no need for bad/limiting return policies, and pre-order bonsues will disappear. 

So basically your solution to this is at other players expense? Or am I misunderstanding the bolded. That's not a very good solution if you ask me.  7.3/10. Too much water.

What I'm merely suggesting is that devs put in the extra polish time to ensure that there are no gameplay breaking bugs.  It should be mandatory that the product you've acquired a license to distribute and sell is clearly advertised.  If you want to sell your non-functional game that's cool but at least slap a warning sticker on the thing.

Now truthfully I agree with your last few words - People should educate themselves more on what they're purchasing no matter what medium. But this is not a one sided issue.  Developers need to be taking on far more responsibility for these kinds of mess ups. There's also the caveat that most people can't invest the kind of time it takes to inspect every element of a product.  That seems unrealistic and unfair; As a professional in any field, a certain quality of work is expected that comes with the title.  

Oh I agree that devs need to take time and polish their producs. What happened with games like Unity and MCC is unacceptable, no matter how you see it.

What I meant though is that there are always going to be people (like fans of the series or normal people that just wnat to see what the game is like) that will buy the game day 1, and post their thoughts on it. There is no reason of an uninvested consumer to pre-order anyhting, as it just encourages companies to make bad decisions. Listen to what people who absolutely want the game regardless of what it could be like have to say, and then make a decision. Also, there are plenty of professional critics that will now wait until the game has been out a few days to give a review, if you know who they are you can usually trust their opinion.

I'm not against a refun per se, it's just a policy that is very abusable, especially when you consider that almost every game comes out with some kind of bug these days, and that most are beatable in less than 24 hours. What stops someone from beating the game and returning it claiming it doesn't work? That's why I'm opposed to the idea.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

I say they should give everyone a season pass at least. You sell us a broken product so at least give us free DLC.



"Yes sir, I need a weapon."

Jay W