| curl-6 said: It was shown at E3 this year, so it's not like it started production just recently. And honestly, it's not much of an achievement to have a better grasp of development than a company that didn't expand to accomodate HD development during the boom years of the Wii and DS, despite having seen how hard it hit others. They know how to make great games, but not how to be efficient. |
You think they are inefficient because they take more time to work on their games. But they are extremely efficient with the size of their dev teams, which keeps their budgets in check as well. Making more polished and more focused games than other developers at lower cost and with fewer workers makes Nintendo one of the most efficient developers in the business.
You just want this game to be finished right now because you think it looks like it could be cobbled together in a few hours. But you can clearly see how many features have been added to the game since E3 (including two new palettes, which contrary to your perception does in fact take more work than just dragging and dropping assets from Nintendo's Super Mario World flash drive). You don't seem to have thought much about the game, because it does have many new "assets" -- not so much in terms of sprites and models, but new animations and enemy behaviors (plus some new music). It also seems to greatly accomodate player creativity, giving you the ability to create weird and completely new combinations of elements, with a very intuitive interface that almost begs the player to think, "I wonder if...?" and try it, and get something crazy because the dev team expected the player to think that. The sort of nutty shit the dev team wouldn't have much time to think of if they were told to finish the game in 3 months because it has to be done yesterday.
"This never appeared in the original Super Mario Bros. or Mario Bros. 3, so it's a completely new asset for these games." "This gives Lakitu a new animation..." "These spinies have a completely new ability..." "Each game has an equivalent for each level element. However there are some cases where it looks like brand new assets had to be created in order to provide those equivalents.... Just how many new assets were created for Mario Maker?" "Despite emulating the look of the old games, some new graphical touches have been added."
But surely all of these things could have been done in a few days or whatever, because you don't think they sound like a lot of work. Also they're probably the only new things in the game, surely there isn't anything unexpected in this game that wasn't shown in the one-minute long Game Awards trailer.








