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Forums - Gaming - Kingdom Hearts 3 dev discusses switch from Luminous to Unreal Engine 4

Kingdom Hearts 3 dev discusses switch from Luminous to Unreal Engine 4

"We had a lot of co-operation from Epic."

Square Enix ditched its in-house engine Luminous for Epic's Unreal Engine 4 part-way through the development of crossover action role-playing game Kingdom Hearts 3 - a move you'd expect to throw more than a few spanners in the works.

But according to its chief developer, the switch has been seamless, and development on the game is progressing smoothly.

Tai Yasue, co-director and game designer on Kingdom Hearts 3, the recently-released Kingdom Hearts 1.5 and the soon-to-be-released 2.5 HD Remixes, told Eurogamer in an interview that Unreal Engine 4 has impressed the team.

"The technology is moving forward a lot," he said. "That's something we've learned from the West, I think, in a big way. We're using Unreal Engine 4 right now, and that really has changed the way we make the game."

But development on Kingdom Hearts 3 began on Luminous before Square Enix shifted to Unreal 4, which begs the question: was there a problem with how Luminous was working out?

"There was nothing wrong with the Luminous engine at all," Yasue countered. "We decided that Unreal 4 was right for us. There was a huge network of people actually using it, we were communicating with the Japanese people at Epic a lot - it was like a complete product.

"It was easy to shift to, but at the same time though, there was a lot of stuff specific to Kingdom Hearts that we couldn't really do on Unreal 4 at first. So we had a lot of co-operation from Epic - they did a lot - at the same time we were doing a lot of customisation of the engine as well, to suit our needs."

These customisations have facilitated the likes of what the team refer to as the Kingdom Shader, Kingdom Hearts 3's paintbrush-like aesthetic.

"A lot of painstaking detail - the shadows for example, the really vivid colours, that sort of thing - we couldn't really do at the beginning, so we had to remake/customise the engine and add a lot of parameters."

Given that the game began life on Luminous, does that mean work on the initial teaser from E3 2013 had to be completely scrapped?

"We use the same graphical assets, so we didn't throw any of that away, and I guess a lot of the experience we got from making that for E3, that experience really translated to our development now," Yasue said.

"It was in our initial production stage, so I think we were learning a lot of stuff while using the Luminous engine."

Legendary Square Enix designer Tetsuya Nomura recently stepped down as director of Square Enix's Final Fantasy 15 to focus on Kingdom Hearts 3.

"Nothing has really changed," Yasue said when asked whether the move had benefited development of the game.

"The development team is in Osaka, and Nomura-san didn't really do a lot of the detailed stuff, as he's really the sort of creative visionary.

"We communicate as much as we did previously, so our working relationship hasn't changed at all. We are speeding up things for development, obviously, on Kingdom Hearts 3 as we move along, but I don't think it has anything to do with Final Fantasy."

The recent glut of new Disney acquisitions evidently makes for some exciting new potential team-ups in the Kingdom Hearts universe - if we're thinking out loud it's no longer an impossibility for Cloud Strife, Spider-Man and Han Solo to embark on an adventure together along with Olaf from Frozen.

Has Disney made anything off-limits to the team at Square yet? "At our current stage, they have not said no," Yasui said.

"There's a lot to choose from, a lot of wonderful new IPs. No specifics but there are a lot of new IPs that we are considering and there's a lot on our table, and Disney hasn't said no - we don't have any trouble with that."

Kingdom Hearts 2.5 HD Remix launches in Europe tomorrow, but Square Enix is already looking ahead to the third instalment, due out PlayStation 4 and Xbox One sometime in the not too terribly distant future.

The idea is that 2.5 HD Remix will help prepare newcomers to the series for Kingdom Hearts 3's arrival, Yasue said.

"It's been 12 years since the original Kingdom Hearts came out in 2002; it's been a long while.

"We want new users to be able to understand the story before going into Kingdom Hearts 3, so I guess that was the plan - making Kingdom Hearts 3 but making it more accessible by making 1.5 and 2.5."

 

 

Source: http://www.eurogamer.net/articles/2014-12-04-kingdom-hearts-3-dev-discusses-with-switch-from-luminous-to-unreal-engine-4



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This speaks volumes about how far away this game is.



Seems odd they would switch from an in-house engine. Most of the time developers switch engine, it seems to be because they find a better one on the market, have problems with their current licence holder, or a delay or series of delays means they need something more up to date, to ensure their product doesn't look as dated.

When you have an in-house engine though, most developers seem to stick to it, and modify it as they see fit for their vision.

So I'm not sure I agree with him when he says "There was nothing wrong with the Luminous engine at all," Yasue countered. "We decided that Unreal 4 was right for us".  Or at the very least he's not explaining the full reason.

I'd say development using Luminous would have taken too long, they're still tinkering around with it, it may even have a few faults. While UE4 has a lot of support, is an easier engine to work with and could speed development up.

Overall, probably a good decision for fans of the franchise.

Studio Party  Sales (in millions)
Naughty Dog 1st 23.09
Polyphony Digital 1st 17.62
Insomniac Games 2nd 15.49
Sony Santa Monica 1st 13.73
Media Molecule 1st 9.64
Sony San Diego 1st 8.41
Sony London Studio 1st 7.34
Kojima Productions 3rd 5.95
Guerilla Games 1st 5.65
Evolution Studios 1st 5.61
Sucker Punch 1st 4.56
Quantic Dream 2nd 4.41
Sony Japan Studio 1st 3.11
Relentless Soft. 2nd 2.24
Zipper Interactive 1st 2.15
Ninja Theory 2nd 1.62
Factor 5 2nd 0.51


 

Looks like we shouldn't expect this game until 2017. Really a shame because this game should of been made a long time ago.



So... 2020 release then?



                  

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I think this is a good move by SE. This should allow them to focus on getting the game done and less on the technical aspects.



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