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Seems odd they would switch from an in-house engine. Most of the time developers switch engine, it seems to be because they find a better one on the market, have problems with their current licence holder, or a delay or series of delays means they need something more up to date, to ensure their product doesn't look as dated.

When you have an in-house engine though, most developers seem to stick to it, and modify it as they see fit for their vision.

So I'm not sure I agree with him when he says "There was nothing wrong with the Luminous engine at all," Yasue countered. "We decided that Unreal 4 was right for us".  Or at the very least he's not explaining the full reason.

I'd say development using Luminous would have taken too long, they're still tinkering around with it, it may even have a few faults. While UE4 has a lot of support, is an easier engine to work with and could speed development up.

Overall, probably a good decision for fans of the franchise.

Studio Party  Sales (in millions)
Naughty Dog 1st 23.09
Polyphony Digital 1st 17.62
Insomniac Games 2nd 15.49
Sony Santa Monica 1st 13.73
Media Molecule 1st 9.64
Sony San Diego 1st 8.41
Sony London Studio 1st 7.34
Kojima Productions 3rd 5.95
Guerilla Games 1st 5.65
Evolution Studios 1st 5.61
Sucker Punch 1st 4.56
Quantic Dream 2nd 4.41
Sony Japan Studio 1st 3.11
Relentless Soft. 2nd 2.24
Zipper Interactive 1st 2.15
Ninja Theory 2nd 1.62
Factor 5 2nd 0.51