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Forums - Gaming - Microsoft not paying their Indie devs???

binary solo said:
DonFerrari said:
Ms makes 8B a quarter don't pay devs for over 2 months due date (that is already some time latter than when they collected customer money) and there are still people supporting ms on this? What would they say if their employer withhold their payment for so long and to boot showed how weathly they live they would like?

Some trades people friends of mine (builders, carpet layers etc) say the rich folks are always the slowest payers, and the ones who niggle most over the bill.

Similarly my artist friend, who sells his painting for $50K or more through a New York Art dealer, said it's the richest buyers who are the meanest price hagglers and the slowest to pay. You get a millionnnaire buying a painting they will normally pay the asking price and in reasonable time. But a billionnaire will demand a price discount, because they are who they are and everyone must dance to their tune. Meanwhile once you take the dealer's commission off and the other costs of producing the work and the time it takes, even though 1 painting for 50K sounds a lot his effecitve hourly rate isn't much more than minimum wage. So a billionnaire haggling to knock $5K of the price of a painting really hurts the bank balance, even though for him (usually a him) it's chump change.

Yes I know this... in Brazil several banks preffer to lend to poor people that usually are better payer and more afraid of having their name impaired. One of the biggest retail chains here "Casas Bahia" started bussiness selling for poor people with payments over 60 months. And most people never lost a due date.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Hiku said:
LinkTheHuman said:

I have two conflicting opinions about this. 

1. If the Indies are exclusive, they should get paid as they are creating interest in microsfts console (therefore demand). 

2. However if they are not exclusive they shouldn't get paid, my reasoning behind this is that if they want to get taken seriously in media's biggest industry. They shouldn't have to have their hand held by giants like Microsoft and Sony as this isn't how capitiliasm works. They should be considered the same way third parties are, if your not good enough to keep yourself alive then you're a danger to everyone else in the industry (you become a parasite). 

Saying otherwise to option 2 is Commy talk, not that i completely disagree with Communists, but it's either a Communist (like) or Capitilist industry, it can't be both.  

What are you talking about? The indie devs didn't get paid for their share of the game sales. Doesn't matter if the games are exclusive or not. When MS sells their games on their system, the devs also need to get a share of the sale. Otherwise, they're giving away their games for free to MS. And only MS makes a profit. No dev on the planet would agree to a deal like that. So there would never be any non exclusive games on Xbox.


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 



So it was for 360 indie devs...... surprised they would even be owed any money tbh.



LinkTheHuman said:
Hiku said:
LinkTheHuman said:

I have two conflicting opinions about this. 

1. If the Indies are exclusive, they should get paid as they are creating interest in microsfts console (therefore demand). 

2. However if they are not exclusive they shouldn't get paid, my reasoning behind this is that if they want to get taken seriously in media's biggest industry. They shouldn't have to have their hand held by giants like Microsoft and Sony as this isn't how capitiliasm works. They should be considered the same way third parties are, if your not good enough to keep yourself alive then you're a danger to everyone else in the industry (you become a parasite). 

Saying otherwise to option 2 is Commy talk, not that i completely disagree with Communists, but it's either a Communist (like) or Capitilist industry, it can't be both.  

What are you talking about? The indie devs didn't get paid for their share of the game sales. Doesn't matter if the games are exclusive or not. When MS sells their games on their system, the devs also need to get a share of the sale. Otherwise, they're giving away their games for free to MS. And only MS makes a profit. No dev on the planet would agree to a deal like that. So there would never be any non exclusive games on Xbox.


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 

...kiiiiind of off topic though, considering the entire point here isn't that Microsoft wont give money to developers to 'help them stay alive,' i.e like they're a charity, or paying extra bonuses,  it's that Microsoft hasn't given them their deserved piece of the revenue Microsoft made selling their game in the first place. This is basically someone selling your product on commission, but not giving you any of the money that they made selling your product. Now, if Microsoft both rectifies this quickly, and ideally doesn't pull this kind of shit again, then we'll just call it a black eye for now. But I'm assuming you agree that what Microsoft has done here is, without conflict, a very bad thing. =P

 



Zanten, Doer Of The Things

Unless He Forgets In Which Case Zanten, Forgetter Of The Things

Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later

Or It Involves Moving Furniture, in Which Case Zanten, F*** You.

Zanten said:
LinkTheHuman said:
Hiku said:
LinkTheHuman said:

I have two conflicting opinions about this. 

1. If the Indies are exclusive, they should get paid as they are creating interest in microsfts console (therefore demand). 

2. However if they are not exclusive they shouldn't get paid, my reasoning behind this is that if they want to get taken seriously in media's biggest industry. They shouldn't have to have their hand held by giants like Microsoft and Sony as this isn't how capitiliasm works. They should be considered the same way third parties are, if your not good enough to keep yourself alive then you're a danger to everyone else in the industry (you become a parasite). 

Saying otherwise to option 2 is Commy talk, not that i completely disagree with Communists, but it's either a Communist (like) or Capitilist industry, it can't be both.  

What are you talking about? The indie devs didn't get paid for their share of the game sales. Doesn't matter if the games are exclusive or not. When MS sells their games on their system, the devs also need to get a share of the sale. Otherwise, they're giving away their games for free to MS. And only MS makes a profit. No dev on the planet would agree to a deal like that. So there would never be any non exclusive games on Xbox.


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 

...kiiiiind of off topic though, considering the entire point here isn't that Microsoft wont give money to developers to 'help them stay alive,' i.e like they're a charity, or paying extra bonuses,  it's that Microsoft hasn't given them their deserved piece of the revenue Microsoft made selling their game in the first place. This is basically someone selling your product on commission, but not giving you any of the money that they made selling your product. Now, if Microsoft both rectifies this quickly, and ideally doesn't pull this kind of shit again, then we'll just call it a black eye for now. But I'm assuming you agree that what Microsoft has done here is, without conflict, a very bad thing. =P

 

I'll try to keep this short as so that no one's computer frezes. (but i'm not making any promises);

I do agree that in this instance  the interest provided in said product =/= cash flow given out.

However no console producer should or company in general should have to send sums of money so other companies in the same industry don't go bankrupt as this will cause said bigger company to lose money therefore relying on another company to meet consumer demand (smaller comapny won't be able to meet consumer demand if they are insufficient as previously stated), hence sending the doller worth down due to higher prices for less product.

and yes it is slightly irrelevent, but only if one isn't considereing the entire industry when analysing zy companies decisions. that is why i compared microsfts handling of indie devs to sony's handling (in my opinion neither of them are handling the cash flow correctly). 



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fireburn95 said:
Madword said:
fireburn95 said:
Microsoft, give those devs there 95 cents

I dont care if its only 95cents, if they are owed it, they should be paid it - I know you are only joking, but if they have signed an agreement and meet the requirements for payment (i.e the minimal amount), then they need to be paid. Should be no argument. For some people indie dev is their job, and I dont think any of us would want to work and not get paid,.


I totally agree - Infact that retro city rampage guy is waiting for his  money from nintendo for the wii version, which they refuse to pay until it hits a threshold, even though i never intend to play the wii version, i bought it to try and help him

Well i think Minimal Threshold is ok, because - just like amazon, apple etc, you are informed *upfront* when you sign the contract what the minimum is... so if you dont meet it then it's expected. Most mins are quite small, $100 max usually, which wouldnt be enough to live on anyway, but as I say, people dont mind if they know the rules, they can decide if to play by them or go and release on another system.



Making an indie game : Dead of Day!

LinkTheHuman said:


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 

...kiiiiind of off topic though, considering the entire point here isn't that Microsoft wont give money to developers to 'help them stay alive,' i.e like they're a charity, or paying extra bonuses,  it's that Microsoft hasn't given them their deserved piece of the revenue Microsoft made selling their game in the first place. This is basically someone selling your product on commission, but not giving you any of the money that they made selling your product. Now, if Microsoft both rectifies this quickly, and ideally doesn't pull this kind of shit again, then we'll just call it a black eye for now. But I'm assuming you agree that what Microsoft has done here is, without conflict, a very bad thing. =P

 

I'll try to keep this short as so that no one's computer frezes. (but i'm not making any promises);

I do agree that in this instance  the interest provided in said product =/= cash flow given out.

However no console producer should or company in general should have to send sums of money so other companies in the same industry don't go bankrupt as this will cause said bigger company to lose money therefore relying on another company to meet consumer demand (smaller comapny won't be able to meet consumer demand if they are insufficient as previously stated), hence sending the doller worth down due to higher prices for less product.

and yes it is slightly irrelevent, but only if one isn't considereing the entire industry when analysing zy companies decisions. that is why i compared microsfts handling of indie devs to sony's handling (in my opinion neither of them are handling the cash flow correctly). 

What are you talking about?

the topic is about MS being overdue on payment of their debt to a dev, by debt I mean revenue the other company owns for the Sales on ms platforms.

What MS doing would be communist, retaining other people money is what those governments do.

And where did you see Sony sustein indies that can't sell their game enough to stay afloat? The closer you can claim is psn+ that refund some of the possible lost revenue due gifting game to all psn+ users that hit download. Not like that is undeserved money.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Hiku said:
LinkTheHuman said:
Hiku said:
  

What are you talking about? The indie devs didn't get paid for their share of the game sales. Doesn't matter if the games are exclusive or not. When MS sells their games on their system, the devs also need to get a share of the sale. Otherwise, they're giving away their games for free to MS. And only MS makes a profit. No dev on the planet would agree to a deal like that. So there would never be any non exclusive games on Xbox.


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 

Well, I guess "being unclear" is a bit of an understatement. You didn't even mention that you were not going to talk about the topic at hand.

You started off by saying "I have two conflicting opinions about this."
"This" would imply the topic at hand (Being paid for game sales) to anyone reading your post.

Then you went on to use pretty much the exact same term as was used in the topic title and opening post with: "they shouldn't get paid" without diffirentiating it from the topic at hand in any way. People reading your post would come to the conclusion that you are talking about the topic at hand, and yet clearly, you're talking about something else.
That's why I asked "What are you talking about" (And Don Ferrari did as well.)
It's not that I didn't understand what you were talking about. I did. It's more of why you're talking about it, the way you did. Perhaps I should have written "Why are you talking about that?"

The way you wrote your post it just honestly looked like you didn't read the article properly and assumed this was about payment for something else. Namely the thing Sony are doing that you mentioned later on. I don't mean to be mean or anything. You seem polite and intelligent. It's just hard to imagine you didn't notice the way you wrote your post.

I think you nailed it on he just posting what he wanted without reading op and other people posts and just jumping to defend ms and when you answered and he saw the mistake he didn't want to own it up. And his 2 conflicting opinions don't conflit, they basically the same if the game is exclusives the holder should pay, if not they don't.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."