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LinkTheHuman said:


I was reffering to a deal in which indie devs would be paid for exclusivety (this is rare but theoretically possible). And I never said that Indie devs shoudn't get any revenue of software sales. I was instead stating that if an indie dev produces software for all three systems they shouldn't be given money from microsfot as so that they stay alive. why do i bring up giving money to multi platform indie devs? Because it's what playstation is doing, and it's not healthy for a market to lose money giving it to diying devs.  

I see now that i didn't make it clear what tranzitions of money were being made for what purposes and buisness choices were being made by xy companies, my apoligies if that was unclear. 

...kiiiiind of off topic though, considering the entire point here isn't that Microsoft wont give money to developers to 'help them stay alive,' i.e like they're a charity, or paying extra bonuses,  it's that Microsoft hasn't given them their deserved piece of the revenue Microsoft made selling their game in the first place. This is basically someone selling your product on commission, but not giving you any of the money that they made selling your product. Now, if Microsoft both rectifies this quickly, and ideally doesn't pull this kind of shit again, then we'll just call it a black eye for now. But I'm assuming you agree that what Microsoft has done here is, without conflict, a very bad thing. =P

 

I'll try to keep this short as so that no one's computer frezes. (but i'm not making any promises);

I do agree that in this instance  the interest provided in said product =/= cash flow given out.

However no console producer should or company in general should have to send sums of money so other companies in the same industry don't go bankrupt as this will cause said bigger company to lose money therefore relying on another company to meet consumer demand (smaller comapny won't be able to meet consumer demand if they are insufficient as previously stated), hence sending the doller worth down due to higher prices for less product.

and yes it is slightly irrelevent, but only if one isn't considereing the entire industry when analysing zy companies decisions. that is why i compared microsfts handling of indie devs to sony's handling (in my opinion neither of them are handling the cash flow correctly). 

What are you talking about?

the topic is about MS being overdue on payment of their debt to a dev, by debt I mean revenue the other company owns for the Sales on ms platforms.

What MS doing would be communist, retaining other people money is what those governments do.

And where did you see Sony sustein indies that can't sell their game enough to stay afloat? The closer you can claim is psn+ that refund some of the possible lost revenue due gifting game to all psn+ users that hit download. Not like that is undeserved money.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."