I love this bit:
The end result is a fighter which plays incredibly fast, is highly responsive, and whose inner-depth is a rabbit hole with no discernible end. Unskilled button mashers will be able to jump into the bouts with a façade of prowess, but skilled players will draw upon each fighter's unique strengths, avoid their weaknesses, and capitalize on properly timed smashes; eventually, the men shall be separated from the boys. It seems almost silly to suggest that a fighter whose move sets revolve around two buttons and an analog stick or direction pad could offer so much in the way of on-the-fly fight variety, not to mention control flexibility, but there's no denying the truth and the more you play the more you will come to believe it.
There goes your "button masher" argument and "fighter game" elitism.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.