| Michael-5 said: No It's more of the same. I mean I'm excited for Zelda, Mario Party and XenoBlade, but......I already did all this before. Nintendo needs to make another major IP, Splatoon isn't big enough. I mean Sony/XB get new stuff like Destiny and The Evil Within from 3rd party's. Nintendo needs stuff like this from 1st party's, stuff that's on par to Zelda and Smash Bros in terms of quality, but completely new. Just like the old days when they introduced Donkey Kong Country, Mario Kart, Super Mario RPG/Paper Mario, Mario Kart, Mario Party, Pokemon, etc. It's been a long time since Nintendo introduced a major new IP. |
Lol, all the "major new IPs" you listed are just an already established character in a spin off game. You want new IPs, but when Nintendo make Splatoon instead of Mario Paintball, it's not "big" enough. Whatever, man. The only "major new IP" you listed that was truly new was Pokemon, and it sold like shit when it first came out, barely got released at all, and just looking at it you'd never know it was going to be big. Pokemon was so small when it was being developed that people were working without pay to get it released. Don't tell me Splatoon isn't big enough. Project Guard and Project Giant Robot are coming straight from the mind of Miyamoto. Don't tell me they aren't big enough. Xenoblade Chronicles X should count here too, but you apparently did it before (you didn't, aside from the name it's got less in common with the first game than the Final Fantasy games have with Kingdom Hearts). And now we have Captain Toad, which is new in the same way that Mario Kart and Mario Party were new back in the day, but you're not excited for it, so it doesn't count either. It even has a new protagonist, not Mario, yet it's being ignored by everyone. That's because no matter how many new IPs Nintendo makes, it'll never matter, not to you, an not to most of the gaming market, because it's not Destiny/The Evil Within/Super Hyped Gritty Realistic Game. And even if they did make such a game, no one would play it because it's on a Nintendo system and Nintendo doesn't have the marketing budget to win that audience over with just one IP and no third party support. Splatoon is a good middle ground, appealing to Nintendo fan tastes enough to get it the support it needs to be profitable while marketable enough to win over a small chunk of the "hardcore" audience. If they just keep doing these "small" IPs, as you call them, along with established stuff that you "did before", that's how they'll survive the generation.















