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Forums - Nintendo - Digital Foundry: Watch Dogs Wii U

http://m.neogaf.com/showpost.php?p=62944296&postcount=6341

Yeah, no. Wii U does not do DirectX 11. The developer who said that wii u supports DX11 only said so in order to sell a few more copies of their game.



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amusingthree93 said:
http://m.neogaf.com/showpost.php?p=62944296&postcount=6341

Yeah, no. Wii U does not do DirectX 11. The developer who said that wii u supports DX11 only said so in order to sell a few more copies of their game.

Technically speaking, neither does PS4, since it's a Microsoft API. It's all about equivalent features. Wii U's GPU supports some DX10/11 level techniques like geometry shaders. It's also several GPU generations newer than the older cards in PS3 and 360.



Ugh. Ubisoft probably made the port ugly to make sure every version is "equal". The PC version could have been so much more.



phaedruss said:

curl-6 said:

 Reported. This kind of rude behaviour is not tolerated here on VGChartz.

 


Aww poor baby. Come to think of it though, I think I'm thinking of drake-tolu or whatever.


Wow, flaming 2 people now!



A GTX 980 is several generations ahead of a GTX 680. Yet, GTX 680's performance is not too far behind the 980.

Similarly, the wii u GPU is several gens ahead of RSX only in terms of manufacturing generations. Performance-wise the RSX is no too far behind.

Also, the wii u does not have features equivalent to directX 11. Nintendo was simply never interested in pushing the limits of technology. They tried to take the gimmick approach which worked so well with the wii.

They are still not interested in pushing the limits of technology. They are more interested in making quality of life nonsense and selling kids' toys (amiibos). Expect Nintendo's next gen console to be another potato.

Moderated,

-Mr Khan



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curl-6 said:
Captain_Tom said:
I still can't figure out why anyone would ever be surprised. The Wii U is VERY close to the PS3 in performance:

-Basically equal GPU. Maybe 25% stronger at most
-Weaker CPU
-A lot more ram...kinda. 1 GB (Remember 1GB is for OS) > 512MB but it isn't big enough to really use textures or AI numbers anywhere remotely near the PS4. So why even bother adding much more?

- Confirmed by devs to be several GPU gens ahead of PS3's, DX10/11 capable, GPGPU.

- God forbid a dev should take pride in their work and try to deliver the best product they can...

LOL several "Gens" ahead.  The R7 240 is several gens ahead of the HD 6670, but that doesn't make it any stronger.  Yeah it is newer technology, however the GPU in the PS3 was a High end GPU of the newest gen when it came out, and the GPU in the Wii U was low LOW end gpu from a 2 generation old family of GPU's.



Captain_Tom said:
curl-6 said:
Captain_Tom said:
I still can't figure out why anyone would ever be surprised. The Wii U is VERY close to the PS3 in performance:

-Basically equal GPU. Maybe 25% stronger at most
-Weaker CPU
-A lot more ram...kinda. 1 GB (Remember 1GB is for OS) > 512MB but it isn't big enough to really use textures or AI numbers anywhere remotely near the PS4. So why even bother adding much more?

- Confirmed by devs to be several GPU gens ahead of PS3's, DX10/11 capable, GPGPU.

- God forbid a dev should take pride in their work and try to deliver the best product they can...

LOL several "Gens" ahead.  The R7 240 is several gens ahead of the HD 6670, but that doesn't make it any stronger.  Yeah it is newer technology, however the GPU in the PS3 was a High end GPU of the newest gen when it came out, and the GPU in the Wii U was low LOW end gpu from a 2 generation old family of GPU's.

PS3's GPU fell short of even the 360's which was a circa 2005 card.

Wii U's GPU has more modern funtionality than both.



amusingthree93 said:

Also, the wii u does not have features equivalent to directX 11. Nintendo was simply never interested in pushing the limits of technology. They tried to take the gimmick approach which worked so well with the wii.

Yes, it does, a qualified developer has confirmed as much.

I agree that Nintendo is not interested in pushing technological limits, you only have to look at their games to see that. However, while Wii U may not come close to PS4/Xbone in performance, it is more capable than PS3/360.



curl-6 said:

Building textures seem about equally unremarkable between the two to my eyes. NFS definitely has the better textures overall, in fact the devs said for NFS they used Wii U's extra RAM to include better-than-last-gen textures. By contrast, WD on U just uses the last gen 512MB-of-RAM assets.

The "ambient" lighting in WD looks more like a lack of lighting to me; it doesn't seem to have any of the HDR, numerous light sources, bloom, etc. that NFS employs.

As for the material system, I'd wager almost none of that made it into the Wii U/PS3/360 versions of Watch Dogs, that's more of a PS4/Xbone/PC thing.

Watch Dogs on Wii U is the more CPU intensive game, I'll give it that. But NFS makes much better use of Wii U's GPU and RAM.

Memory isn't the only contributing factor to the textures ... There are other ways to get around the memory limit such as streaming the textures from the disk. The textures for structures such as this is awful so it's not so clear and cut as to which game has the better textures as you make it out to be. 

HDR doesn't necessarily change anything about the lighting. It only allows for more contrast. Light's are more than just point lights. There are area lights and environment lights as well but SSAO improves lighting all around by trying to calculate how occluded the surfaces are from exposed light to improve upon the areas less exposed to light. 

The material system is flat out superior to NFS even on last gen consoles. With NFS, it doesn't even attmept handle anything more than plastic, concrete, or metal. Watch Dogs on the other hand takes an extra step further by adding in skin, cloth, glass, and wood. 



curl-6 said:
Captain_Tom said:
curl-6 said:
Captain_Tom said:
I still can't figure out why anyone would ever be surprised. The Wii U is VERY close to the PS3 in performance:

-Basically equal GPU. Maybe 25% stronger at most
-Weaker CPU
-A lot more ram...kinda. 1 GB (Remember 1GB is for OS) > 512MB but it isn't big enough to really use textures or AI numbers anywhere remotely near the PS4. So why even bother adding much more?

- Confirmed by devs to be several GPU gens ahead of PS3's, DX10/11 capable, GPGPU.

- God forbid a dev should take pride in their work and try to deliver the best product they can...

LOL several "Gens" ahead.  The R7 240 is several gens ahead of the HD 6670, but that doesn't make it any stronger.  Yeah it is newer technology, however the GPU in the PS3 was a High end GPU of the newest gen when it came out, and the GPU in the Wii U was low LOW end gpu from a 2 generation old family of GPU's.

PS3's GPU fell short of even the 360's which was a circa 2005 card.

Wii U's GPU has more modern funtionality than both.


Both the PS3 and the 360 had GPU's of near equal strength.  That 2005 card was VERY strong.  Yes the Wii U has more much more modern architectures, but while that helps sometimes it doesn't make it any stronger.

My 3 year old 7970 is still noticably stronger than the brand new R9 285 even though the 285 has newer features.