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Forums - Nintendo Discussion - Watch Dogs shifts almost no copies on its Wii U launch in UK

Samus Aran said:
DonFerrari said:
Materia-Blade said:

no one is claiming 350k is a success for an exclusive, but bayonetta 2 just released and is doing better than the first game (and even DK tropical freeze).

Downplaying again. a game like watch dogs would easily sell 500k+ ltd on wii u, if released on time. so don't come with this 100-200k talk. again, how exactly would they lose sales on other platforms by releasing a multiplatform?

Haven't you read the entire thread then... Padib and some others have said how much of a sucess Bayo2 is... it is doing better than first if you count just one platform, consider VGC numbers to be correct, and the lack of competition on WiiU compared to Bayo at the time on PS3/X360.

Downplaying? How much have CoD sold on WiiU? Fifa 14? any other MP?

I repeat if they release a mp as nintendo fans demands to pander their wishes it will flop on wiiu and bomb on everything else. If you can't accept that you are more thinking about "even though there is no evidence it would do better if they done as I want".

Why has there never been a good 3D platformer on the Wii U that isn't made by Nintendo? Simply because the big publishers are too busy making shooters and what not. Why wouldn't a good 3D platformer sell on the Wii U AND PS4/XBONE? 

Sure, Rayman Legends, a 2D platformer, flopped on all platforms, but maybe a lot of Wii U owners decided not to buy this game out of spite (6 month delay just to release it on other consoles).

Release a good quality game that fits the demographic on the Wii U, advertise it and I'm sure it would sell a decent amount. Or why not an action adventure type of game à la Zelda and Metroid, that could sell well on all platforms.


Ratchet and Clank, Pupetteer, Sonic and some others are quite good 3D Platformers that sold not much on what they released (at least compared to other genres). So why would a dev stop doing the games they sell 5M to sell one that sells 1M just so that it can have a better market on WiiU? And releasing a 3D platform to compete with Mario on WiiU would be quite the battle to suceed even more when 3D mario haven't sold a lot.

Tomb Raider will be delayed so MS can have exclusivity, Plant vs Zombies suffered the same, Mass Effect as well and several others. Do you want to bet they didn't flopped because sony fans were pissed? It is quite possible that most normal WiiU buyers didn't even know WD was pushed back or even that it was available in other consoles, same for Rayman and the reasons why it was delayed... the most probable reason was just that the games didn't interest the fanbase on WiiU (on single platform owner) or people preffer to buy the better version (multi owner).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Not surprised the game wasn't good in the slightest bit.



DonFerrari said:
Samus Aran said:
DonFerrari said:
Materia-Blade said:

no one is claiming 350k is a success for an exclusive, but bayonetta 2 just released and is doing better than the first game (and even DK tropical freeze).

Downplaying again. a game like watch dogs would easily sell 500k+ ltd on wii u, if released on time. so don't come with this 100-200k talk. again, how exactly would they lose sales on other platforms by releasing a multiplatform?

Haven't you read the entire thread then... Padib and some others have said how much of a sucess Bayo2 is... it is doing better than first if you count just one platform, consider VGC numbers to be correct, and the lack of competition on WiiU compared to Bayo at the time on PS3/X360.

Downplaying? How much have CoD sold on WiiU? Fifa 14? any other MP?

I repeat if they release a mp as nintendo fans demands to pander their wishes it will flop on wiiu and bomb on everything else. If you can't accept that you are more thinking about "even though there is no evidence it would do better if they done as I want".

Why has there never been a good 3D platformer on the Wii U that isn't made by Nintendo? Simply because the big publishers are too busy making shooters and what not. Why wouldn't a good 3D platformer sell on the Wii U AND PS4/XBONE? 

Sure, Rayman Legends, a 2D platformer, flopped on all platforms, but maybe a lot of Wii U owners decided not to buy this game out of spite (6 month delay just to release it on other consoles).

Release a good quality game that fits the demographic on the Wii U, advertise it and I'm sure it would sell a decent amount. Or why not an action adventure type of game à la Zelda and Metroid, that could sell well on all platforms.


Ratchet and Clank, Pupetteer, Sonic and some others are quite good 3D Platformers that sold not much on what they released (at least compared to other genres). So why would a dev stop doing the games they sell 5M to sell one that sells 1M just so that it can have a better market on WiiU? And releasing a 3D platform to compete with Mario on WiiU would be quite the battle to suceed even more when 3D mario haven't sold a lot.

Tomb Raider will be delayed so MS can have exclusivity, Plant vs Zombies suffered the same, Mass Effect as well and several others. Do you want to bet they didn't flopped because sony fans were pissed? It is quite possible that most normal WiiU buyers didn't even know WD was pushed back or even that it was available in other consoles, same for Rayman and the reasons why it was delayed... the most probable reason was just that the games didn't interest the fanbase on WiiU (on single platform owner) or people preffer to buy the better version (multi owner).

Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M.

Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account. 



DonFerrari said:
Materia-Blade said:

no one is claiming 350k is a success for an exclusive, but bayonetta 2 just released and is doing better than the first game (and even DK tropical freeze).

Downplaying again. a game like watch dogs would easily sell 500k+ ltd on wii u, if released on time. so don't come with this 100-200k talk. again, how exactly would they lose sales on other platforms by releasing a multiplatform?

Haven't you read the entire thread then... Padib and some others have said how much of a sucess Bayo2 is... it is doing better than first if you count just one platform, consider VGC numbers to be correct, and the lack of competition on WiiU compared to Bayo at the time on PS3/X360.

Downplaying? How much have CoD sold on WiiU? Fifa 14? any other MP?

I repeat if they release a mp as nintendo fans demands to pander their wishes it will flop on wiiu and bomb on everything else. If you can't accept that you are more thinking about "even though there is no evidence it would do better if they done as I want".

bayo 2 won't stop on 350k and will end as a success. and yet again, no one is saying 350k is a success for an exclusive.

any other mp? let's see, there's quite a few that sold above 250k, and above 300k, and a few even above 350k and 400k. so, when you say a game will sell millions on other consoles (not true for 99% of games) and only 100-200k on wii u, it is downplaying. and a game released right now and onwards would do better than those old examples.



It has no chance what so ever. Ubisoft spent most of their time pissing about, Price was too expensive, the hype died months ago and people have better games to be looking forward too now. It was to be expected, but I still think it would of had a chance to sell quite a bit of the Wii U version launched with other platforms, even if it didn't sell as good as others. Saying all of that, I don't care much about this anymore. Ubisoft was asking for it really....... silly decisions



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Samus Aran said:
DonFerrari said:
Samus Aran said:

Why has there never been a good 3D platformer on the Wii U that isn't made by Nintendo? Simply because the big publishers are too busy making shooters and what not. Why wouldn't a good 3D platformer sell on the Wii U AND PS4/XBONE? 

Sure, Rayman Legends, a 2D platformer, flopped on all platforms, but maybe a lot of Wii U owners decided not to buy this game out of spite (6 month delay just to release it on other consoles).

Release a good quality game that fits the demographic on the Wii U, advertise it and I'm sure it would sell a decent amount. Or why not an action adventure type of game à la Zelda and Metroid, that could sell well on all platforms.


Ratchet and Clank, Pupetteer, Sonic and some others are quite good 3D Platformers that sold not much on what they released (at least compared to other genres). So why would a dev stop doing the games they sell 5M to sell one that sells 1M just so that it can have a better market on WiiU? And releasing a 3D platform to compete with Mario on WiiU would be quite the battle to suceed even more when 3D mario haven't sold a lot.

Tomb Raider will be delayed so MS can have exclusivity, Plant vs Zombies suffered the same, Mass Effect as well and several others. Do you want to bet they didn't flopped because sony fans were pissed? It is quite possible that most normal WiiU buyers didn't even know WD was pushed back or even that it was available in other consoles, same for Rayman and the reasons why it was delayed... the most probable reason was just that the games didn't interest the fanbase on WiiU (on single platform owner) or people preffer to buy the better version (multi owner).

Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M.

Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account. 

Most games (of any kind) don't sell 5M or more. But what I'm saying is that the devs/pubs try to hit that range for AAA games and we know what genres do that on MP and what don't. So by making games that caters more to WiiU than to PS4/X1 owners would certainly end up with lower expectations (but I accept that also would have lower cost) and I wouldn't mind they doin it, since I'm all for B, A, AA titles as well and like platformers. But that isn't much of what EA, Acti and Ubi is after.

I'm talking about PS3 forward not about the 2 biggest platformers franchise on PS1 and PS2.

Ratchet didn't sold great on PS3, Knack altough quite good didn't sold brilliant (but probably profited, I'll give you that).

But my point is more on Nintendo fans try to find several reasons to justify low sales of games on their system instead of the obvious "fanbase isn't interested" (not that it is even a bad thing, just prefference, but it is bad when expecting 3rd party support), too much demands with little reward for big publishers to care.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Materia-Blade said:
DonFerrari said:
Materia-Blade said:

no one is claiming 350k is a success for an exclusive, but bayonetta 2 just released and is doing better than the first game (and even DK tropical freeze).

Downplaying again. a game like watch dogs would easily sell 500k+ ltd on wii u, if released on time. so don't come with this 100-200k talk. again, how exactly would they lose sales on other platforms by releasing a multiplatform?

Haven't you read the entire thread then... Padib and some others have said how much of a sucess Bayo2 is... it is doing better than first if you count just one platform, consider VGC numbers to be correct, and the lack of competition on WiiU compared to Bayo at the time on PS3/X360.

Downplaying? How much have CoD sold on WiiU? Fifa 14? any other MP?

I repeat if they release a mp as nintendo fans demands to pander their wishes it will flop on wiiu and bomb on everything else. If you can't accept that you are more thinking about "even though there is no evidence it would do better if they done as I want".

bayo 2 won't stop on 350k and will end as a success. and yet again, no one is saying 350k is a success for an exclusive.

any other mp? let's see, there's quite a few that sold above 250k, and above 300k, and a few even above 350k and 400k. so, when you say a game will sell millions on other consoles (not true for 99% of games) and only 100-200k on wii u, it is downplaying. and a game released right now and onwards would do better than those old examples.


You listed so many examples of WiiU multiplats doing what you claim that I got lost. And yes, there is people claiming 350k is a sucess and that it costed very little to do so the dev is already pleased.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I find it funny when a "new user" with less than 100 posts and 1 month of being in the site claims bold things like "people on vgc... this console fanbase... and other silly things" they must be quite the coinneseur.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Samus Aran said:
DonFerrari said:
Samus Aran said:

Why has there never been a good 3D platformer on the Wii U that isn't made by Nintendo? Simply because the big publishers are too busy making shooters and what not. Why wouldn't a good 3D platformer sell on the Wii U AND PS4/XBONE? 

Sure, Rayman Legends, a 2D platformer, flopped on all platforms, but maybe a lot of Wii U owners decided not to buy this game out of spite (6 month delay just to release it on other consoles).

Release a good quality game that fits the demographic on the Wii U, advertise it and I'm sure it would sell a decent amount. Or why not an action adventure type of game à la Zelda and Metroid, that could sell well on all platforms.


Ratchet and Clank, Pupetteer, Sonic and some others are quite good 3D Platformers that sold not much on what they released (at least compared to other genres). So why would a dev stop doing the games they sell 5M to sell one that sells 1M just so that it can have a better market on WiiU? And releasing a 3D platform to compete with Mario on WiiU would be quite the battle to suceed even more when 3D mario haven't sold a lot.

Tomb Raider will be delayed so MS can have exclusivity, Plant vs Zombies suffered the same, Mass Effect as well and several others. Do you want to bet they didn't flopped because sony fans were pissed? It is quite possible that most normal WiiU buyers didn't even know WD was pushed back or even that it was available in other consoles, same for Rayman and the reasons why it was delayed... the most probable reason was just that the games didn't interest the fanbase on WiiU (on single platform owner) or people preffer to buy the better version (multi owner).

Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M.

Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account. 

Most games (of any kind) don't sell 5M or more. But what I'm saying is that the devs/pubs try to hit that range for AAA games and we know what genres do that on MP and what don't. So by making games that caters more to WiiU than to PS4/X1 owners would certainly end up with lower expectations (but I accept that also would have lower cost) and I wouldn't mind they doin it, since I'm all for B, A, AA titles as well and like platformers. But that isn't much of what EA, Acti and Ubi is after.

I'm talking about PS3 forward not about the 2 biggest platformers franchise on PS1 and PS2.

Ratchet didn't sold great on PS3, Knack altough quite good didn't sold brilliant (but probably profited, I'll give you that).

But my point is more on Nintendo fans try to find several reasons to justify low sales of games on their system instead of the obvious "fanbase isn't interested" (not that it is even a bad thing, just prefference, but it is bad when expecting 3rd party support), too much demands with little reward for big publishers to care.

I was going to say not every game needs to be AAA, but you already adressed that yourself. I don't think the Ratchet games on PS3 were all that good though.

I'm not saying that the big studios should make such games, but why not a smaller studio? It's too hard for them to compete with the bigger developers with the same type of games anyway. Might as well make something that isn't oversaturated and is cheaper/faster to develop. 



Samus Aran said:
DonFerrari said:
Samus Aran said:

Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M.

Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account. 

Most games (of any kind) don't sell 5M or more. But what I'm saying is that the devs/pubs try to hit that range for AAA games and we know what genres do that on MP and what don't. So by making games that caters more to WiiU than to PS4/X1 owners would certainly end up with lower expectations (but I accept that also would have lower cost) and I wouldn't mind they doin it, since I'm all for B, A, AA titles as well and like platformers. But that isn't much of what EA, Acti and Ubi is after.

I'm talking about PS3 forward not about the 2 biggest platformers franchise on PS1 and PS2.

Ratchet didn't sold great on PS3, Knack altough quite good didn't sold brilliant (but probably profited, I'll give you that).

But my point is more on Nintendo fans try to find several reasons to justify low sales of games on their system instead of the obvious "fanbase isn't interested" (not that it is even a bad thing, just prefference, but it is bad when expecting 3rd party support), too much demands with little reward for big publishers to care.

I was going to say not every game needs to be AAA, but you already adressed that yourself. I don't think the Ratchet games on PS3 were all that good though.

I'm not saying that the big studios should make such games, but why not a smaller studio? It's too hard for them to compete with the bigger developers with the same type of games anyway. Might as well make something that isn't oversaturated and is cheaper/faster to develop. 


I like R&C games and have most, but yes they aren't fantastic, just solid good games... set to sell on 500k-1M and that is what it should get for the games I played.

Well Ubisoft is a big publisher and people are complaining about bad support from it, EA, Acti and other big ones... but yes big publishers could fund smaller games from smaller teams with budget on check and sell decent number on all plat (it is possible to make a game that limits itself to WiiU technical capabilities but looks good and is multiplatform. I'm just not sure it would sell great on WiiU because aint exclusive ninty sw and if by looking like or playing like something on WiiU how it would do on PS4/X1)... but of coure I would love to see more B, A games being released by under 40 dollars but not being indie.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."