Samus Aran said:
Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M. Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account. |
Most games (of any kind) don't sell 5M or more. But what I'm saying is that the devs/pubs try to hit that range for AAA games and we know what genres do that on MP and what don't. So by making games that caters more to WiiU than to PS4/X1 owners would certainly end up with lower expectations (but I accept that also would have lower cost) and I wouldn't mind they doin it, since I'm all for B, A, AA titles as well and like platformers. But that isn't much of what EA, Acti and Ubi is after.
I'm talking about PS3 forward not about the 2 biggest platformers franchise on PS1 and PS2.
Ratchet didn't sold great on PS3, Knack altough quite good didn't sold brilliant (but probably profited, I'll give you that).
But my point is more on Nintendo fans try to find several reasons to justify low sales of games on their system instead of the obvious "fanbase isn't interested" (not that it is even a bad thing, just prefference, but it is bad when expecting 3rd party support), too much demands with little reward for big publishers to care.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."