DonFerrari said:
Samus Aran said:
DonFerrari said:
Samus Aran said:
Why has there never been a good 3D platformer on the Wii U that isn't made by Nintendo? Simply because the big publishers are too busy making shooters and what not. Why wouldn't a good 3D platformer sell on the Wii U AND PS4/XBONE?
Sure, Rayman Legends, a 2D platformer, flopped on all platforms, but maybe a lot of Wii U owners decided not to buy this game out of spite (6 month delay just to release it on other consoles).
Release a good quality game that fits the demographic on the Wii U, advertise it and I'm sure it would sell a decent amount. Or why not an action adventure type of game à la Zelda and Metroid, that could sell well on all platforms.
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Ratchet and Clank, Pupetteer, Sonic and some others are quite good 3D Platformers that sold not much on what they released (at least compared to other genres). So why would a dev stop doing the games they sell 5M to sell one that sells 1M just so that it can have a better market on WiiU? And releasing a 3D platform to compete with Mario on WiiU would be quite the battle to suceed even more when 3D mario haven't sold a lot.
Tomb Raider will be delayed so MS can have exclusivity, Plant vs Zombies suffered the same, Mass Effect as well and several others. Do you want to bet they didn't flopped because sony fans were pissed? It is quite possible that most normal WiiU buyers didn't even know WD was pushed back or even that it was available in other consoles, same for Rayman and the reasons why it was delayed... the most probable reason was just that the games didn't interest the fanbase on WiiU (on single platform owner) or people preffer to buy the better version (multi owner).
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Not every mature game sells 5M copies. Crash Bandicoot games sold a lot on the PS. Jak and Daxter: the precurser legacy sold 4M copies on the PS2. Ratchet and Clank: going commando sold 3M.
Those are all good sales. And those games are also cheaper to make than the super realistic games à la The Last of Us or GTA V. And probably also faster to develop. These are factors that should also be taken into account.
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Most games (of any kind) don't sell 5M or more. But what I'm saying is that the devs/pubs try to hit that range for AAA games and we know what genres do that on MP and what don't. So by making games that caters more to WiiU than to PS4/X1 owners would certainly end up with lower expectations (but I accept that also would have lower cost) and I wouldn't mind they doin it, since I'm all for B, A, AA titles as well and like platformers. But that isn't much of what EA, Acti and Ubi is after.
I'm talking about PS3 forward not about the 2 biggest platformers franchise on PS1 and PS2.
Ratchet didn't sold great on PS3, Knack altough quite good didn't sold brilliant (but probably profited, I'll give you that).
But my point is more on Nintendo fans try to find several reasons to justify low sales of games on their system instead of the obvious "fanbase isn't interested" (not that it is even a bad thing, just prefference, but it is bad when expecting 3rd party support), too much demands with little reward for big publishers to care.
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I was going to say not every game needs to be AAA, but you already adressed that yourself. I don't think the Ratchet games on PS3 were all that good though.
I'm not saying that the big studios should make such games, but why not a smaller studio? It's too hard for them to compete with the bigger developers with the same type of games anyway. Might as well make something that isn't oversaturated and is cheaper/faster to develop.