Intrinsic said:
I don't know what you are getting at, but its sounding more and mrore like you don't have a handle on what ou are talking about.
|
Yup this!!!

Intrinsic said:
I don't know what you are getting at, but its sounding more and mrore like you don't have a handle on what ou are talking about.
|
Yup this!!!

| Scoobes said: That still doesn't explain the shoddy, over-speced PC version where CPUs are ridiculously overpowered compared to the consoles. It just looks like the whole engine is a mess so I don't think you can point to a single component. |
If they didn't take time to optimize for consoles, it's clear they didn't optimized for PC too. DX puts overhead on CPU so things went out of control again.
Reality is: Ubisoft had to use a lot of resources on Black Flag. And then they only had 1 year to deliver a game with a renewed engine for 3 platforms. To make things worse, they decided to make Rogue for 3 platforms too. When the game had to go gold, instead of delaying it and fixing it they just went "f*** consoles, let's put it at 900p and almost 30fps, f*** PC, just pump up the specs".
At least they are helping us to see how reviewers sucks. The game has 74 on Meta even if it's barely playable, while games like Ryse and Knack don't have it. I know these two games have their issues, but they at least work.
| Dr.Henry_Killinger said: The disparity between the consoles is why there is a need for optimization on both sides. The lack of optimization is a result of developing for a single platform. Even if it was developed on PC and downported, we would see higher res on PS4 better more consitent framerate on XB1 like we did at the beginning of the generation. The game engine has to built on a platform, it can't just be built on the cloud. If the lead platform outspeced both of them, then that would still mean a higher res in the ps4 version, the only way we get resolution parity is if the extra gpu is not utilized, a scenario which doesn't make sense on a development PC. |
I reckon the X1 version receive a little more attention, but even this version is bad. The run out of the time and didn't delayed the game.
The interesting is that EA delayed BF Hardline for extra polishment and confirmed that BF5 will take more time to be done to avoid issues like BF4. I think Ubi is really trying to get the title of most hated publisher from EA.
curl-6 said:
That's the sad thing though, I bet this still goes on to sell really well. |
looking at preorders, it's at a decline from AC 4. considering the larger bases than last year, it's a good sign if it sells less. and the legs might be cut off because of the crappy quality.
| FightingSmile said: I think I saw ps4 version at 18fps..... |
Maybe there are places or cases that happenes even worst...
Polygon (that reviewed the Xbone version) is saying the game goes down to single-digit fps.
There is a bit of overexageration too but the performance is really crap no matter how you look at it.
Hey let's develop a new gen engine. Where should we focus it? On loading the cpu since it's the slowest part on modern setups.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| DonFerrari said: Hey let's develop a new gen engine. Where should we focus it? On loading the cpu since it's the slowest part on modern setups. |
Eh, the stuff you want to do decides on where the load is going... But feel free to make a new engine! Please tell us if you are doing it open-source and share the github-link to us. Thanks!

walsufnir said:
|
So you agree with the development phylosophy? Good for you. Tell me how good is an engine that even on top tier pc runs like crap?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Yeah, this is sounding worse the more I read:
http://www.ign.com/blogs/jdavisign/2014/11/11/8-real-things-i-experienced-in-assassins-creed-unity/
If Assassin’s Creed Unity represents the future direction of AAA video games, I seriously question the future health and legitimacy of this industry.
These are 8 real things I experienced within Assassin’s Creed Unity’s first 2-3 hours:
I tried to open a treasure chest, but was told I needed the Assassin’s Creed companion app to open it, with no additional information or context.
I tried to open another treasure chest, and was told I needed to sign up for Assassin’s Creed Initiates to open it.
I tried to open a third treasure chest, and was told I needed to upgrade Arno’s lockpicking skill.
I upgraded Arno’s lockpicking skill, and was told my skill level still wasn’t high enough to open that chest. I gave up.
When I paused the game, the second option in the pause menu is an eStore that lets you spend real money on time-saving boosts, bonus in-game currency, and so-on.
I saw a woman floating through the air.
I heard the same line of dialogue 5 times during an early-game chase mission.
I experienced my character flip all around on the side of a building instead of climb through the window like I wanted.
None of the above includes subjective elements I found troublesome, including confusing and uninteresting “modern day” moments, trial and error mission design, and soulless NPCs.
My question is that if the PC version with all its insanely high requirements will run as bad as these versions.
Also, I've been fearing this for a while. Open-world and highly detailed graphics don't mix.