| Dr.Henry_Killinger said: The disparity between the consoles is why there is a need for optimization on both sides. The lack of optimization is a result of developing for a single platform. Even if it was developed on PC and downported, we would see higher res on PS4 better more consitent framerate on XB1 like we did at the beginning of the generation. The game engine has to built on a platform, it can't just be built on the cloud. If the lead platform outspeced both of them, then that would still mean a higher res in the ps4 version, the only way we get resolution parity is if the extra gpu is not utilized, a scenario which doesn't make sense on a development PC. |
I reckon the X1 version receive a little more attention, but even this version is bad. The run out of the time and didn't delayed the game.
The interesting is that EA delayed BF Hardline for extra polishment and confirmed that BF5 will take more time to be done to avoid issues like BF4. I think Ubi is really trying to get the title of most hated publisher from EA.








