mysteryman said:
Burning Typhoon said:
mysteryman said:
Burning Typhoon said:
Not true at all. There isn't a fighting game I know of, where hits make your enemies weaker. The idea of fighting games is to set the opponent's life bar to 0. If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points." If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.
It's as simple as that.
If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken. They are consistent.
The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does. My friends were just over Sunday, and one brought over his PS3 with PSAS. The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.
With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.
I didn't need level three, I just needed to be in the right place at the right time. And do sweet tooth's supers at the right time. I don't own the game, though, and Sweet Tooth is my favorite character in the game. I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.
Sure, you can get 1 hit KOs in Tekken. A few characters have attacks that kill with one hit. But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.
I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.
But, I will say that on it's on, PSAS is a good game. Good enough for being the 1st in a potential series. It has laid th groundwork for a better sequel. 8 players doesn't matter at all.
You can't even take it seriously with that many players on the screen. Too much going on. It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match.
You can't really say you won because you're better when there's more than four players on screen. If people know you're better, you'll have matches where everyone teams up against you. I do this so there's no chance of me being left alone with a person like that. I'm not going to win if it comes down to just us two and I know it.
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@BOLD1 In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death. In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.
@BOLD2 They're not supposed to be taken seriously, as party-fighter games.
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That doesn't mean to weaken. The character's states aren't altered due to damage. In soul Calibur IV, you are weakened when your armor is damaged. In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening. It is a scoring system.
In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take.
In other fighting games, and smash included, to a degree, it's all strictly a numbers game. Strictly numbers.
Some people are really competitive, by the way.
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You can be pedantic about the word "weaken" but the point remains.
In regular fighters, every non-KO hit affects the HP gauge (discounting those which are perfectly blocked), which leads the end of the match. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still close to being KO'd.
In Smash Bros. every non-KO hit makes the opponent easier to KO. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still closer to being KO'd.
In PSASBR, every non-KO hit increases your special gauge (or decreases the opponent's). So every hit, no matter how minor, is notw passively working towards the end goal. If you miss a KO, the opponent is no longer close to being KO'd.
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That is not true. In 2D fighters specifically, when you have a super combo, if your health is at 1, many of these supers will not kill you until the final hit. If you are able to break free of one of these supers, the game is not over, which can and does lead to a match turning out differently.
If I have one point of health, and you have 5, if we're playing Marvel Vs. Capcom, for example, and you do venom web, I will let you hit me with it. Why? Because only the last hit kills. Letting someone hit you that way is an easy set-up, to kill the character. Venom web is a terrible attack, since you can tag out during the active frames anyway, but... What you say isn't true, and because of that, I use it to my advantage for opening up people's defenses. Though, honestly, it's just a fun little bait. You hit me with venom web, and yet, you still die. Despite having more health. Despite hitting me 1st.
I'm not even going to bring up chip damage, since I think you know about it, but failed to mention it.
And, what about the IF.. That's a small IF. every attack builds your super meter, which is brining you closer to your goal. That's why you can't camp out by yourself, while someone else is getting beat on all day. Just don't miss.
There are consequenses for missing in every fighter.