By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Has 8-Player Smash Bros destroyed any chance of a sequel for PS AllStars Battle Royale?

 

Thoughts?

A sequel was planned/in d... 20 9.90%
 
A sequel was planned/in d... 18 8.91%
 
A sequel was planned/in d... 12 5.94%
 
A sequel was never in the works 152 75.25%
 
Total:202
Lawlight said:
tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
The_Sony_Girl1 said:

 

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.


People miss atks all the time in fighting games, but you dont lose all your effort because of it.



Around the Network
tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
The_Sony_Girl1 said:

 

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.


People miss atks all the time in fighting games, but you dont lose all your effort because of it.

You do if you don't win.



Lawlight said:
tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
The_Sony_Girl1 said:

 

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.


People miss atks all the time in fighting games, but you dont lose all your effort because of it.

You do if you don't win.


There is a reason there is no community for the game man, but if yu enjoy it good for you



Lawlight said:

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.

The point people are trying to make is that with PSABR, you screw up with a super, which is going to happen, then all your work before that was pretty much useless.  How good characters are is also a major issue with the game, because there are characters like Isaac, Good Cole, and Sly who are far better than any other character in the game.  So much better that against over half of the roster, it's a no contest win in 1v1 if you're good with these players.  In FFA and 2v2, these characters are also top tier and you'll more than likely see people using these characters win over people who don't.



mysteryman said:
Burning Typhoon said:
mysteryman said:
Mystro-Sama said:
You do realise they are both exclusives right? How can one destroy the other? And say what you want but I like the score mechanics, if you know your combos you can chain into kills. Its what sets it apart from Smash.

I do realise. It may be better to save face by not producing a mascot game which is far inferior. Can the PS4 support more than 4 controllers? Even if they managed to go above and beyond to flesh out Battle Royale with more game modes, characters etc. it would most likely still fall short when compared to 8-player Smash.

My issue with the score mechanic is that most of the time spent playing serves only as filler, building up that super meter. Every hit in other fighting games weakens the enemy to some degree. Getting down to 2 fighters in a stock match in Batle Royale is a real yawn fest.




Not true at all.  There isn't a fighting game I know of, where hits make your enemies weaker.  The idea of fighting games is to set the opponent's life bar to 0.  If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points."  If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.

It's as simple as that.

If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken.  They are consistent.

The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does.  My friends were just over Sunday, and one brought over his PS3 with PSAS.  The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.

With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.

I didn't need level three, I just needed to be in the right place at the right time.  And do sweet tooth's supers at the right time.  I don't own the game, though, and Sweet Tooth is my favorite character in the game.  I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.

Sure, you can get 1 hit KOs in Tekken.  A few characters have attacks that kill with one hit.  But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.

I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.

But, I will say that on it's on, PSAS is a good game.  Good enough for being the 1st in a potential series.  It has laid th groundwork for a better sequel.  8 players doesn't matter at all.

You can't even take it seriously with that many players on the screen.  Too much going on.  It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match. 

You can't really say you won because you're better when there's more than four players on screen.  If people know you're better, you'll have matches where everyone teams up against you.  I do this so there's no chance of me being left alone with a person like that.  I'm not going to win if it comes down to just us two and I know it.  

@BOLD1
In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death.
In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.

@BOLD2
They're not supposed to be taken seriously, as party-fighter games.

That doesn't mean to weaken.  The character's states aren't altered due to damage.  In soul Calibur IV, you are weakened when your armor is damaged.  In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening.  It is a scoring system.

In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take.

In other fighting games, and smash included, to a degree, it's all strictly a numbers game.  Strictly numbers.

Some people are really competitive, by the way.



Around the Network
Burning Typhoon said:
mysteryman said:
Burning Typhoon said:

Not true at all.  There isn't a fighting game I know of, where hits make your enemies weaker.  The idea of fighting games is to set the opponent's life bar to 0.  If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points."  If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.

It's as simple as that.

If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken.  They are consistent.

The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does.  My friends were just over Sunday, and one brought over his PS3 with PSAS.  The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.

With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.

I didn't need level three, I just needed to be in the right place at the right time.  And do sweet tooth's supers at the right time.  I don't own the game, though, and Sweet Tooth is my favorite character in the game.  I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.

Sure, you can get 1 hit KOs in Tekken.  A few characters have attacks that kill with one hit.  But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.

I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.

But, I will say that on it's on, PSAS is a good game.  Good enough for being the 1st in a potential series.  It has laid th groundwork for a better sequel.  8 players doesn't matter at all.

You can't even take it seriously with that many players on the screen.  Too much going on.  It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match. 

You can't really say you won because you're better when there's more than four players on screen.  If people know you're better, you'll have matches where everyone teams up against you.  I do this so there's no chance of me being left alone with a person like that.  I'm not going to win if it comes down to just us two and I know it.  

@BOLD1
In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death.
In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.

@BOLD2
They're not supposed to be taken seriously, as party-fighter games.

That doesn't mean to weaken.  The character's states aren't altered due to damage.  In soul Calibur IV, you are weakened when your armor is damaged.  In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening.  It is a scoring system.

In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take.

In other fighting games, and smash included, to a degree, it's all strictly a numbers game.  Strictly numbers.

Some people are really competitive, by the way.

You can be pedantic about the word "weaken" but the point remains.

In regular fighters,  every non-KO hit affects the HP gauge (discounting those which are perfectly blocked), which leads the end of the match. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still close to being KO'd.

In Smash Bros. every non-KO hit makes the opponent easier to KO. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still closer to being KO'd.

In PSASBR, every non-KO hit increases your special gauge (or decreases the opponent's). So every hit, no matter how minor, is now passively working towards the end goal. If you miss a KO, the opponent is no longer close to being KO'd.



kupomogli said:
Lawlight said:

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.

The point people are trying to make is that with PSABR, you screw up with a super, which is going to happen, then all your work before that was pretty much useless.  How good characters are is also a major issue with the game, because there are characters like Isaac, Good Cole, and Sly who are far better than any other character in the game.  So much better that against over half of the roster, it's a no contest win in 1v1 if you're good with these players.  In FFA and 2v2, these characters are also top tier and you'll more than likely see people using these characters win over people who don't.


My point is still valid for any other fighting game - you fail to finish off your opponent then all your work before that is useless.  The game failed in many aspects but gameplay and mechanics wasn't one of them. Balance is an issue in all fighting games. You're saying Isaac, Good Cole and Sly. There was a time where that was Kratos, Sackboy and Raiden.



Lawlight said:
kupomogli said:
Lawlight said:

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.

The point people are trying to make is that with PSABR, you screw up with a super, which is going to happen, then all your work before that was pretty much useless.  How good characters are is also a major issue with the game, because there are characters like Isaac, Good Cole, and Sly who are far better than any other character in the game.  So much better that against over half of the roster, it's a no contest win in 1v1 if you're good with these players.  In FFA and 2v2, these characters are also top tier and you'll more than likely see people using these characters win over people who don't.


My point is still valid for any other fighting game - you fail to finish off your opponent then all your work before that is useless.  The game failed in many aspects but gameplay and mechanics wasn't one of them. Balance is an issue in all fighting games. You're saying Isaac, Good Cole and Sly. There was a time where that was Kratos, Sackboy and Raiden.

See my previous post.



Lawlight said:


My point is still valid for any other fighting game - you fail to finish off your opponent then all your work before that is useless.  The game failed in many aspects but gameplay and mechanics wasn't one of them. Balance is an issue in all fighting games. You're saying Isaac, Good Cole and Sly. There was a time where that was Kratos, Sackboy and Raiden.

Good Cole and Sly were always top tier.  The nerfs on Kratos, Sackboy, Raiden, Fat Princess, and Nathan Drake just removed them from being a close competition.  Isaac has also never been anything but top tier, but he's a DLC character that was released after the nerfs took place.  Even if the nerfs didn't take place, he'd still be op compared to the others.



mysteryman said:
Burning Typhoon said:
mysteryman said:
Burning Typhoon said:

Not true at all.  There isn't a fighting game I know of, where hits make your enemies weaker.  The idea of fighting games is to set the opponent's life bar to 0.  If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points."  If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.

It's as simple as that.

If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken.  They are consistent.

The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does.  My friends were just over Sunday, and one brought over his PS3 with PSAS.  The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.

With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.

I didn't need level three, I just needed to be in the right place at the right time.  And do sweet tooth's supers at the right time.  I don't own the game, though, and Sweet Tooth is my favorite character in the game.  I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.

Sure, you can get 1 hit KOs in Tekken.  A few characters have attacks that kill with one hit.  But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.

I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.

But, I will say that on it's on, PSAS is a good game.  Good enough for being the 1st in a potential series.  It has laid th groundwork for a better sequel.  8 players doesn't matter at all.

You can't even take it seriously with that many players on the screen.  Too much going on.  It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match. 

You can't really say you won because you're better when there's more than four players on screen.  If people know you're better, you'll have matches where everyone teams up against you.  I do this so there's no chance of me being left alone with a person like that.  I'm not going to win if it comes down to just us two and I know it.  

@BOLD1
In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death.
In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.

@BOLD2
They're not supposed to be taken seriously, as party-fighter games.

That doesn't mean to weaken.  The character's states aren't altered due to damage.  In soul Calibur IV, you are weakened when your armor is damaged.  In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening.  It is a scoring system.

In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take.

In other fighting games, and smash included, to a degree, it's all strictly a numbers game.  Strictly numbers.

Some people are really competitive, by the way.

You can be pedantic about the word "weaken" but the point remains.

In regular fighters,  every non-KO hit affects the HP gauge (discounting those which are perfectly blocked), which leads the end of the match. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still close to being KO'd.

In Smash Bros. every non-KO hit makes the opponent easier to KO. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still closer to being KO'd.

In PSASBR, every non-KO hit increases your special gauge (or decreases the opponent's). So every hit, no matter how minor, is notw passively working towards the end goal. If you miss a KO, the opponent is no longer close to being KO'd.

That is not true.  In 2D fighters specifically, when you have a super combo, if your health is at 1, many of these supers will not kill you until the final hit.  If you are able to break free of one of these supers, the game is not over, which can and does lead to a match turning out differently.

If I have one point of health, and you have 5, if we're playing Marvel Vs. Capcom, for example, and you do venom web, I will let you hit me with it.  Why? Because only the last hit kills.  Letting someone hit you that way is an easy set-up, to kill the character.  Venom web is a terrible attack, since you can tag out during the active frames anyway, but...  What you say isn't true, and because of that, I use it to my advantage for opening up people's defenses.  Though, honestly, it's just a fun little bait.  You hit me with venom web, and yet, you still die.  Despite having more health. Despite hitting me 1st.

I'm not even going to bring up chip damage, since I think you know about it, but failed to mention it.

And, what about the IF.. That's a small IF.  every attack builds your super meter, which is brining you closer to your goal.  That's why you can't camp out by yourself, while someone else is getting beat on all day.  Just don't miss.

There are consequenses for missing in every fighter.