Burning Typhoon said:
That doesn't mean to weaken. The character's states aren't altered due to damage. In soul Calibur IV, you are weakened when your armor is damaged. In most other fighting games, taking damage doesn't change your characters stats, so it is not a weakening. It is a scoring system. In smash brothers, I guess you can say it is a weakening, since you lose weight and are increasingly at danger of flying off the stage at a million miles at hour with the more damage you take. In other fighting games, and smash included, to a degree, it's all strictly a numbers game. Strictly numbers. Some people are really competitive, by the way. |
You can be pedantic about the word "weaken" but the point remains.
In regular fighters, every non-KO hit affects the HP gauge (discounting those which are perfectly blocked), which leads the end of the match. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still close to being KO'd.
In Smash Bros. every non-KO hit makes the opponent easier to KO. So every hit, no matter how minor, is actively working towards the end goal. If you miss a KO, the opponent is still closer to being KO'd.
In PSASBR, every non-KO hit increases your special gauge (or decreases the opponent's). So every hit, no matter how minor, is now passively working towards the end goal. If you miss a KO, the opponent is no longer close to being KO'd.















