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Forums - Sony - Has 8-Player Smash Bros destroyed any chance of a sequel for PS AllStars Battle Royale?

 

Thoughts?

A sequel was planned/in d... 20 9.90%
 
A sequel was planned/in d... 18 8.91%
 
A sequel was planned/in d... 12 5.94%
 
A sequel was never in the works 152 75.25%
 
Total:202
Ninsect said:

Did CoD prevent Nintendo from making Splatoon?


Did Pokemon prevent Developers from making JRPGs? :P



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tbone51 said:
Ninsect said:

Did CoD prevent Nintendo from making Splatoon?


Did Pokemon prevent Developers from making JRPGs? :P

So you get my point. Original question is not thought through.



The One and Only

VizionEck.com

I don't think so, but I guess 8-player Smash is a slap in the face for Battle Royale.



Ninsect said:
tbone51 said:
Ninsect said:

Did CoD prevent Nintendo from making Splatoon?


Did Pokemon prevent Developers from making JRPGs? :P

So you get my point. Original question is not thought through.


Yeap! Question of the thread is silly indeed. PSASBR2 sequel (in terms of Sony making one) is/was all up to the first game. They should give it anothe go imo, but who knows, the game probably lost a ton of money.



tbone51 said:
Ninsect said:
tbone51 said:
Ninsect said:

Did CoD prevent Nintendo from making Splatoon?


Did Pokemon prevent Developers from making JRPGs? :P

So you get my point. Original question is not thought through.


Yeap! Question of the thread is silly indeed. PSASBR2 sequel (in terms of Sony making one) is/was all up to the first game. They should give it anothe go imo, but who knows, the game probably lost a ton of money.

I highly doubt that. It wasn't really a high budget game and was made by a new studio. Also, many of the characters were like in-game ads for recent/upcoming games.



The One and Only

VizionEck.com

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Ninsect said:
tbone51 said:
Ninsect said:
tbone51 said:
Ninsect said:

 


I highly doubt that. It wasn't really a high budget game and was made by a new studio. Also, many of the characters were like in-game ads for recent/upcoming games.

Not saying it was very high budget but looking at sales, especially when majority of Vita version sales came in for free (cross buy) and the game dropped in price from $60 to $40 for the entire holiday and shortly after to $25. 

But who knows, also last comment is sad. I really agree with the ad of characters. Oh well



How? If anything it would make another one strive to be even better. Personally I hope they just shamelessly copy SSB. I want the "Throw off the edge" mechanics and every feature SSB has except with Spyro and Crash. If they can't do that then they shouldn't even bother.



I don't see how 8-player battles affects PSAS in any way, shape or form.

That being said, I don't think a sequel is being planned, as much as I want it to.



"Trick shot? The trick is NOT to get shot." - Lucian

Burning Typhoon said:
JWeinCom said:
Lawlight said:
The_Sony_Girl1 said:
I was hugely disappointed that you had to kill with supers, but even more so that there were so few PS1 characters.


What's wrong with killing with supers?


Many things...

Firstly, it makes the game inaccessible to newer fans.  In Smash, even with a vague idea of what you're doing, you'll kill people eventually.  So for a young kid (who you think they'd be targeting with those aestehtics) Smash is accessible.  With PSASBR on the other hand, it requires not only knowing the button to press (how many times as a kid did a friend hand you a controller without telling you the controls?) but also knowing each character's specials and when to use them.

Ok, so that just means the game isn't for noobs.  That must mean it's better for advanced players... right?  Nope.

In 1v1 matches (which most competitive play will be) characters that can combo into their supers have a HUGE advantage over everyone else.  Raiden for instance had easy combos into his level 1, while other characters basically needed to get to level 2 to have a decent shot at a kill.  The idea of supers killing means the entire balance of the game revolved around how good supers 1 and 2 were (super 3 just wasn't practical in 1v1).  

In 4 player battles, characters like fat princess who could only score 1 kill per player for their level 3 supers were equally screwed.  And you could be killed by a stray shot after playing a perfect battle.

There are other flaws, but those are the main ones.  I get that they felt they had to at least put in one difference from Smash, but when you take most of Smash's gameplay, then change the KO method that it revolves around, things get wonky.

I'm new to the game.  I have won several times against my friends, who still play power stone 2 competitively against each other.  Among other fighters.  One even went downtown to a Tekken Tag Tournament 2 tournament and won first place.  Another of my friends was apparently No. 1 on the Soul Calibur V for a few weeks, before he quit, due to the game sucking.

And, well...  For what it's worth, I've fought Vice Versa in Marvel Vs. Capcom and stand a good chance of winning against him.  We all have our games we're best at.  Be it, Dead or Alive, Mortal Kombat, BlazBlue, etc.  I have a friend who can hold their own in it.

However, you know who I win with in PSAS?  Sweet Tooth.  Gets me multiple kills with one super.  So, it is accessable.  I'm against a mountain of challenge when I fight them in any game except Marvel Vs. Capcom 1 or 2.

I can't say much about the kid thing..  But, I remember playing Marvel Vs. Capcom 2 on dreamcast.  It was a new game, so you know what I did?  I picked Cable, I mashed heavy punch, and when I got meter, I mashed the partner A&B buttons.  Why?  It was a 2 button super, and a laser came out.  You cannot tell me that a 1 button super is hard.  Any fighting game requires knowledge of your character to some degree.

If you don't know what a super does, you know what button to press.  In Marvel Vs. Capcom, if you picked morrigan, and killed the primary enenmy, if the secondary was low on health, no matter what the skill level was, if you knew how to do eternal slumber, and had 3 bars, you were gauranteed a win.  But, you had to know the command was LP,MK,back,MP,HK.

You can't guess that.  There isn't a button you can go to, to do it.  You have to know it.  I had to look at my keyboard just to remember how to do it.  In PSAS, it's one button.  It's not a different command for each character.  Although, when I first played Sweet Tooth, it was the beta, so I knew what his different levels did, but forgot which buttons did what for his level 3.  But you know what I did?  I pressed each button to see what they did.

About the 1v1...  Can't argue that.  That's completely on point.  But among tiers, it also depends on how well you could build meter too.

I stick to Radec and Sweet Tooth, when I play the game.  Everyone else uses Nariko, Ratchet, Jak, Nathan, Raiden and Heihachi.  Those are the only characters I see when I play. One switches between Kratos, Nariko, and Heihachi, and Jak, another switches between Rachet and Jak, and another switches nate and raiden.

All the rest, we don't even bother with, as far as I know.  But, I'd argue that that the game actually is for beginners, because the argument you present for beginners, isn't remotely accurate.  In any fighting game, if you do an attack inappropriately, it's not going to work.  There's a time, a place, and a command for each one.  That's every fighting game.  Try to grab while you're on the opposite end of a stage and see how successful that is.

If you like the game, you will play it because it's fun, and eventually, you will learn. As my friends sometimes say, "You 'gonna learn today!"  If you mess up, you will learn why what you're doing is a bad idea, until the habit is kicked.  But, if you don't know how to do something in a game, and your friend knows, ask.

My friends will sometimes do the same thing over and over again, because you're letting them get away with it.  Then, you ask what to do about it, they'll tell you.  I didn't know there was a delayed wake up, while my one friend was using ratchets vaccum gun.  I'm mashing buttons, trying to figure out how to do it, and then, I'm told about delayed wake-up.  Just ask how to play a game.  You're not going to know the controls of any fighting game unless you've had previous experience with it.

"I'm new to the game.  I have won several times against my friends"

Ok.  But you're not a 10 year old child or new to fighting games in general.  You clearly have experience with fighting games if you played MvC2 about a decade and a half ago, so your experience is different.

"I can't say much about the kid thing..  But, I remember playing Marvel Vs. Capcom 2 on dreamcast.  It was a new game, so you know what I did?  I picked Cable, I mashed heavy punch, and when I got meter, I mashed the partner A&B buttons.  Why?  It was a 2 button super, and a laser came out.  You cannot tell me that a 1 button super is hard.  Any fighting game requires knowledge of your character to some degree."

Supers in MVC 2 take up about 70% of the screen which is a big difference.  And, even if you can't land that super (let's say you're playing someone like Colossus) you're not totally screwed.

"You can't guess that.  There isn't a button you can go to, to do it.  You have to know it. "  At this point, you're clearly talking about high level play which doesn't really tie into talking about new players.  The problem is PSASBR is not marketed towards fighting game fans like MVC, at least not exclusively.  It seems like they're going for the broad Smash audience.  

Besides, you don't HAVE to know how to eternal slumber a character on switch in.  It's not like you literally can't win without knowing how to hit this move.  In PSASBR you literally can't win if you don't know how to hit your super.

"In any fighting game, if you do an attack inappropriately, it's not going to work."  And then you move on and try another attack.  In PSASBR if you miss a super attack, you're back to square one.  Missing your super just once puts you at a huge disadvantage.  If you don't know how to use it skillfully (combo into it) or if you're a character who can't combo into it easily (that cat thingy for instance) you're done.  Miss more than one a game, you're totally ******.  So, the skill gap between someone who has played the game for a little bit and at least practiced landing supers and someone who is totally new is enourmous.

"Everyone else uses Nariko, Ratchet, Jak, Nathan, Raiden and Heihachi. "  I can't really comment on competitive balance, but I felt that Raiden was head and shoulders above the rest of the cast.  It was like playing MvC Akuma in street fighter 4.  Too fast for the other characters, too many easy super setups.  I could be wrong though, cause I only played about a month or so and I know they did some patches, but the game certainly didn't seem balanced.  I can't imagine anyone having success with Toro or Big Daddy for instance.

"My friends will sometimes do the same thing over and over again, because you're letting them get away with it."  Again, this is relating more to high level play.  What made Smash successful was that you could play it with the desire to learn and improve, or you could just enjoy it on a very casual level.  In PSASBR, it's too complicated to enjoy at a casual level (relying on combo strings and only 3 options to KO) and at a higher level it's unbalanced due to certain characters being way easier to combo into supers.  So, it's busted on both levels.  



JazzB1987 said:

Please dont just disagree for the sake of disagreeing or ask me for clarification..   pretty unexpected type of reply coming from you bro.

I see you didn't read my post, then, which ended with "does not compute" to give you an opportunity to explain yourself.  Pretty unexpected coming from you.

(I mean, I saw the rest of your post, which is why it made so little sense that you were clumping games like Street Fighter into one group)

But regardless, I see your point now, and holy shit I couldn't disagree more.  Once a genre has been done once, it should never be attempted by anyone else ever again?  God no.

Competition is how this industry grew to be what it is today.  If only the original creators of every genre were attempting to better their own games, then we'd never get any progression.  They could just sit on their ideas forever because no-one else would be pushing them to try any harder.

A good foundation is that eternally.  Another company trying to make something better doesn't make the original foundation any less good.  But maybe, just maybe, they might improve on it.  Perhaps they won't!  But if they do, then it's better for everyone to have variety; choice and an evolving industry.

And I'm not saying innovation is bad.  But I think that innovation for the sake of innovation is just... silly.  Things should evolve because it's natural, not because they're forced to.