It does NOT take 3 years to remake a game that took roughly 2 years to make in the first place. It took WWHD only 6 months to be complted and that game was in hd (a feat Nintendo themselves has proved is harder to master than standard definition by a long shot). The fact that they've been saying "they want to do it" even though they already had started shows Nintendo is fine with misleading it's customers in favor of surprising us closer to release.There is definently something fishy going on that Nintendo is not revealing yet about this game. Here are my theories of what could explain this:
1) This isn't just a remake/remaster. It is going to have built it additional content (maybe expansionary set of dungeons/new end boss? or maybe a bunch of side quests in the game that you could do). Maybe they built in an online coop campaign and had to rework everything in the camera angles and whatnot.
2) They put a ridiculously small team on it for 2.5 years and only REALLY put a bunch of developers on it within the last 6 months - 1 year. I don't think this is realistic because they say WWHD only took 6 months of development (when it was probably toyed around with for longer than that in early development phases) so the fact that they didn't bother mentioning any super early developments as part of WWHD's development suggests they wouldn't do the same with MM3d which suggests that it really has taken 3 years of HARD development to create which kind of throws this theory out (imo) but it could still be the case.
3) They are secretly waiting to announce that (after this game releases on the 3ds for a month or two) that most of the development time was spent making the WIi U remastered version. 2 games being remastered (1 in 3d and another a 64 game in hd) I could EASILY see taking 3 years to make. That makes a lot of sense, and I really TRULY suspect this. The game is dark in setting and tone which would make it both look beautiful on the Wii U as well as fit in with it's more "hardcore" audience than the wii had.
4) It's been done for a while (years maybe), but they intentionally didn't want to release it until either a) the install base was larger for the 3ds (due to MM appealing to more of a 'hardcore' type player and not necessarily being a kid friendly game, they may have been concerned about its sales performance capability) or b) they wanted to wait until there was a big gap to fill to put it on. What better gap to fill than first half 2015? There isn't hardly anything coming out for the 3ds (quantity, not quality).
So which of my four do you think is the most logical reasoning? Or maybe you have one of your own?