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What if the Majora's Mask engine is specially coded, with the intention of making a new 3D Zelda title for the New 3DS in much the same way that Majora's Mask itself was made following OoT?

If they've spent the time creating the new engine, it would explain why they've required so much time.

Alternatively, I'd expect significantly-expanded content. I like the idea I've seen suggested elsewhere that perhaps the game will have Amiibo support, allowing players to wear special masks representing the amiibos, with each one unlocking some extra scenes/items/etc. It could work kind of like the way that certain Pokemon games had the capability (via various means) of reading in extra data that would modify certain locations or items.

Add to this the possibility of a second Quest that actually changes up the daily schedule and the secondary storylines, and the slight chance of new dungeons entirely (I'd like to see the events at Romani Ranch extended to have a step where you have to actually stop the invaders at the source), and I could definitely see it all taking 3 years.