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I just quote myself from the other thread.



JazzB1987 said:

They rebuilt alot of the game. It seems like the whole city is 1 place now its not seperated by loading screens anymore. They therefore had to redo the sections that connect the old "loading screens"  they didnt fit because the "connection" was faked with background images and the scale of walls etc and perspective was off.

Take a look at the stairs/ramps in the background

The town is probably not the only place that is seamlessly connected now.

and porting a GC game to WiiU (which basically is the same architecture.W ich is also the reason why you can play GC games on WiiU without emulator) is easier than porting a N64 game to 3DS so therefore its not going to take the same amount of time (its not just an emulator running the game like the GC Version of Majoras Mask was)

Also they remade character models and alot of other objects and made new textures etc. WWHD did not have that. They just added some shaders/bloom and made it widescreen (and added some minor changes  like fast sail etc)

And development also does not start with a huge team  probably with a lonely guy and since its a side-project now compared to being the next huge AAA Zelda back in 2000 the team is obviously smaller.

Do we know how long OOT3d was in development? Would be interesting to compare dev times.