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Forums - Nintendo - HOLD IT! Smash Bros. is 1080P? AND 60 FPS?

 

OMG 1080P 60FPS with 8 players?

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Hynad said:
ghost_of_fazz said:

Smash Bros. has had the excited announcer since forever.


He doesn't sound nearly as bad and forced in the games as the guy in that direct.

It's the same guy, though. It's probably just because he usually only says short phrases, a few words at a time at most. It's kind of like when Mario starts speaking in complete sentences... kinda weird. Though honestly in the Smash direct I felt like it was just a regular guy talking with a kinda hammy voice. It only really felt like he was being "the announcer" every once in a while.



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RolStoppable said:
curl-6 said:

Wouldn't that make you a White Knight too though? :p

Dragging me down to your level still leaves you on the same level, you know.

@Hynad: I am serious. I've never found a warp pipe, so that was news to me. Say what you want about cat Marios with helium voices, but it's undeniable that they are useful.

I... actually... Like the cat suit. =P

Also: The game is one of the best, most addictive Mario game in forever. I still need to complete all the levels with the remaining characters.

I... don't have your patience.



RolStoppable said:
Hynad said:

I... actually... Like the cat suit. =P

Also: The game is one of the best, most addictive Mario game in forever. 

It's not even a real 3D Mario game.

Who cares? It's a real Super Mario game. =D



the_dengle said:
Hynad said:
ghost_of_fazz said:

Smash Bros. has had the excited announcer since forever.


He doesn't sound nearly as bad and forced in the games as the guy in that direct.

It's the same guy, though. It's probably just because he usually only says short phrases, a few words at a time at most. It's kind of like when Mario starts speaking in complete sentences... kinda weird. Though honestly in the Smash direct I felt like it was just a regular guy talking with a kinda hammy voice. It only really felt like he was being "the announcer" every once in a while.


LOL Mario sounds like the short castle owner in Resident Evil 4.



By the way I found this gem:



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Kyuu said:
Visual fidelity > Resolution.

Targeting 1080p with an underpowered system like the Wii U isn't something I'd be happy about but I guess to each his own.


I think it looks fine visually.



Vena said:
curl-6 said:
The screenshots have always been 1080p, indicating that this was the case, but still it's weird; they have targeted 720p in almost every other first party title, why shoot for 1080p with Smash?


I'm pretty sure they've targetted 720p because the 3DWorld engine has a lot more dynamic elements/texture detail and wouldn't scale well on the hardware. Look at Toad, its still 720p on the same engine, and I bet its entirely because of the shadows, lighting, and texture detail. Splatoon will probably run 720p/60FPS as well since it has a pretty similar footprint to the 3DWorld engine. 3DWE scales pretty damn well too, so why push that when you can polish other things.

Is Yoshi/Kirby 1080p/60FPS?

No word on Yoshi/Kirby, but they'll almost certainly be 720p, that's the baseline for first party games on Wii U.

3D World I can see having trouble running at 1080p while maintaining its visual fidelity and locked 60fps, but New Super Mario Bros U was 720p, and if Smash can run at 1080p, that sure as hell can.

Then again, almost everything about NSMBU smacked of the bare minimum of effort, resolution included.



Kyuu said:
Visual fidelity > Resolution.

Targeting 1080p with an underpowered system like the Wii U isn't something I'd be happy about but I guess to each his own.

But 1080p is the highest Wii U can go! Shouldn't Smash fans be happy that Nintendo is giving it the best resolution it can?



curl-6 said:

No word on Yoshi/Kirby, but they'll almost certainly be 720p, that's the baseline for first party games on Wii U.

3D World I can see having trouble running at 1080p while maintaining its visual fidelity and locked 60fps, but New Super Mario Bros U was 720p, and if Smash can run at 1080p, that sure as hell can.

Then again, almost everything about NSMBU smacked of the bare minimum of effort, resolution included.


As far as I can find Nintendo screenshots of either title, they are 720p. No doubt they will be locked at 60FPS. (Still don't know why they did 1080p/30FPS with WWHD.) Yoshi's engine is deceptively simplistic in appearance, not sure if Kirby's would be like that though the console power may be getting spent elsewhere for that title given the control method.

NSMBU was probably done on the youngest possible dev kits for the console, and probably how the devs got their feet wet with development. Wouldn't be the least bit surprised if the project wasn't much more than a "tech demo" in a very literal sense where the devs made levels (made well mind you) as practice while also finding short-comings and new things to do with their early dev kits. No doubt if they made it now, it'd be easily a 1080p/60FPS locked game... but it doesn't really need it either way, since the game is so basic that it will upscale fine.

NSMBU is probably the dry run to the 3DWorld engine. The 3DWorld engine could probably pull 1080p/60FPS with some sacrifices but I don't think Nintendo values resolution over the sharp details that, often still, get overlooked anyway. They pretty much make it a rule of nature for 60FPS gameplay but 720p is the only resolution requisite. I don't blame them, their art-style upscales great.



Vena said:
curl-6 said:

No word on Yoshi/Kirby, but they'll almost certainly be 720p, that's the baseline for first party games on Wii U.

3D World I can see having trouble running at 1080p while maintaining its visual fidelity and locked 60fps, but New Super Mario Bros U was 720p, and if Smash can run at 1080p, that sure as hell can.

Then again, almost everything about NSMBU smacked of the bare minimum of effort, resolution included.


As far as I can find Nintendo screenshots of either title, they are 720p. No doubt they will be locked at 60FPS. (Still don't know why they did 1080p/30FPS with WWHD.) Yoshi's engine is deceptively simplistic in appearance, not sure if Kirby's would be like that though the console power may be getting spent elsewhere for that title given the control method.

NSMBU was probably done on the youngest possible dev kits for the console, and probably how the devs got their feet wet with development. Wouldn't be the least bit surprised if the project wasn't much more than a "tech demo" in a very literal sense where the devs made levels (made well mind you) as practice while also finding short-comings and new things to do with their early dev kits. No doubt if they made it now, it'd be easily a 1080p/60FPS locked game... but it doesn't really need it either way, since the game is so basic that it will upscale fine.

NSMBU is probably the dry run to the 3DWorld engine. The 3DWorld engine could probably pull 1080p/60FPS with some sacrifices but I don't think Nintendo values resolution over the sharp details that, often still, get overlooked anyway. They pretty much make it a rule of nature for 60FPS gameplay but 720p is the only resolution requisite. I don't blame them, their art-style upscales great.

Yeah, Nintendo seems to understand that a smooth framerate and detail are more important than 1080p, and that 720p is the sweet spot for attractive visuals on Wii U. It's the right choice in my opinion. Which is why Smash Bros  breaking this pattern baffles me.

I just hope they haven't sacrificed the framerate for more pixels.