Vena said:
curl-6 said: The screenshots have always been 1080p, indicating that this was the case, but still it's weird; they have targeted 720p in almost every other first party title, why shoot for 1080p with Smash? |
I'm pretty sure they've targetted 720p because the 3DWorld engine has a lot more dynamic elements/texture detail and wouldn't scale well on the hardware. Look at Toad, its still 720p on the same engine, and I bet its entirely because of the shadows, lighting, and texture detail. Splatoon will probably run 720p/60FPS as well since it has a pretty similar footprint to the 3DWorld engine. 3DWE scales pretty damn well too, so why push that when you can polish other things.
Is Yoshi/Kirby 1080p/60FPS?
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No word on Yoshi/Kirby, but they'll almost certainly be 720p, that's the baseline for first party games on Wii U.
3D World I can see having trouble running at 1080p while maintaining its visual fidelity and locked 60fps, but New Super Mario Bros U was 720p, and if Smash can run at 1080p, that sure as hell can.
Then again, almost everything about NSMBU smacked of the bare minimum of effort, resolution included.