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Vena said:
curl-6 said:

No word on Yoshi/Kirby, but they'll almost certainly be 720p, that's the baseline for first party games on Wii U.

3D World I can see having trouble running at 1080p while maintaining its visual fidelity and locked 60fps, but New Super Mario Bros U was 720p, and if Smash can run at 1080p, that sure as hell can.

Then again, almost everything about NSMBU smacked of the bare minimum of effort, resolution included.


As far as I can find Nintendo screenshots of either title, they are 720p. No doubt they will be locked at 60FPS. (Still don't know why they did 1080p/30FPS with WWHD.) Yoshi's engine is deceptively simplistic in appearance, not sure if Kirby's would be like that though the console power may be getting spent elsewhere for that title given the control method.

NSMBU was probably done on the youngest possible dev kits for the console, and probably how the devs got their feet wet with development. Wouldn't be the least bit surprised if the project wasn't much more than a "tech demo" in a very literal sense where the devs made levels (made well mind you) as practice while also finding short-comings and new things to do with their early dev kits. No doubt if they made it now, it'd be easily a 1080p/60FPS locked game... but it doesn't really need it either way, since the game is so basic that it will upscale fine.

NSMBU is probably the dry run to the 3DWorld engine. The 3DWorld engine could probably pull 1080p/60FPS with some sacrifices but I don't think Nintendo values resolution over the sharp details that, often still, get overlooked anyway. They pretty much make it a rule of nature for 60FPS gameplay but 720p is the only resolution requisite. I don't blame them, their art-style upscales great.

Yeah, Nintendo seems to understand that a smooth framerate and detail are more important than 1080p, and that 720p is the sweet spot for attractive visuals on Wii U. It's the right choice in my opinion. Which is why Smash Bros  breaking this pattern baffles me.

I just hope they haven't sacrificed the framerate for more pixels.