Vena said:
NSMBU was probably done on the youngest possible dev kits for the console, and probably how the devs got their feet wet with development. Wouldn't be the least bit surprised if the project wasn't much more than a "tech demo" in a very literal sense where the devs made levels (made well mind you) as practice while also finding short-comings and new things to do with their early dev kits. No doubt if they made it now, it'd be easily a 1080p/60FPS locked game... but it doesn't really need it either way, since the game is so basic that it will upscale fine. NSMBU is probably the dry run to the 3DWorld engine. The 3DWorld engine could probably pull 1080p/60FPS with some sacrifices but I don't think Nintendo values resolution over the sharp details that, often still, get overlooked anyway. They pretty much make it a rule of nature for 60FPS gameplay but 720p is the only resolution requisite. I don't blame them, their art-style upscales great. |
Yeah, Nintendo seems to understand that a smooth framerate and detail are more important than 1080p, and that 720p is the sweet spot for attractive visuals on Wii U. It's the right choice in my opinion. Which is why Smash Bros breaking this pattern baffles me.
I just hope they haven't sacrificed the framerate for more pixels.








