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Forums - Gaming Discussion - Why do companies make demakes?

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sundin13 said:

PS: What is wrong with CoD on Wii? I had a ton of fun with World at War... IR Pointer is amazing for FPS games.


Despite owning an Xbox 360 I bought World at War, Modern Warfare, and Modern Warfare 3 on Wii instead for the controls.

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023. (And over 130 million lifetime)

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I was pretty excited when SFII was coming to the Nes. I guess it's because some people can't upgrade to better hardware and still like to play new games.

Twitter: @d21lewis


Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

JazzB1987 said:
Mr Puggsly said:

During that period CoD games were selling pretty well on Wii. So there was extra profit on Wii ports.

Also, bringing it to Wii potentially brought new fans to the series.

They were selling good on Wii  untill they abandoned the userbase.  COD3 sold pretty good on Wii  almost identical to the 360 version even tho the 360 was out 1 year earlier.

Then ModernWarfare came. The most important game in the whole franchise that made it famous  and this one skipped Wii for a full year. The hype and all of the word of mouth made all the COD players move on to other systems or stop playing and since then COD sales on Wii are meh and not good anymore.

Activision fucked up  and them skipping the Wii with some games since then does not help at all.

You put too much blame on Activision. Core sales on Wii saw a sharp decline and Activision alone couldn't have changed that.

CoD3 did well on Wii, but it was a launch title and that genre saw no growth on Wii beyond that. Nintendo didn't help the FPS genre thrive on their platform like Sony and MS did for their platforms.

CoD3 was designed for PS2 so it was an easy port to do. To the contrary, CoD4 was designed for next gen specs and a Wii port required a lot more work. They probably didn't port the new engine for Wii at that point.

At some point you should blame Nintendo for creating a console that required ports designed specifically for its vastly inferior specs.

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