mZuzek said:
Before getting to the real reply, Fortuna never went from a tropical wilderness of prehistoric monsters to a boring snowball, because even though some stupid translator would think otherwise, the snow planet on SF64 actually isn't Fortuna - this has been addressed in the remake, where it is properly called Fichina.
As for the real reply, there's really nothing to say about this. I don't know where is this super-epic atmosphere you're taking from the original game, but in my opinion Star Fox 64 definitely had a better one. I don't even remember any team-mate dying in the SNES one either, so if they actually died instead of retreating it didn't make much of a difference since it didn't even happen. I also disagree about Slippy's voice.
If the first one was a "grand space opera", the second one still is for sure.
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Fortuna or not, the world designs were still much more bland in my view.
In the SNES game, your teammates would actually be killed and never come back if you didn't save them, which made it more impactful than just them retiring for a level.
Which reminds me of another point in SF SNES's favour; in that game your teammates would kill some of the baddies you missed, and their kills were added to yours, so it felt more like teamwork. In SF64 they stole your kills, ruining the teamwork dynamic.