I don't want to just play as Link with boobs :/
I would much rather play as Princess Zelda, it would be a great way to introduce new combat and puzzle mechanics focusing on her magic.
Please read the OP before voting. | |||
| I'm a girl and I want to play as Zelda. | 5 | 2.94% | |
| I'm a boy and I want to play as Zelda. | 64 | 37.65% | |
| I'm a girl and I want to... | 3 | 1.76% | |
| I'm a boy and I want to play as female Link. | 39 | 22.94% | |
| I don't want to be a girl, ew gross. | 25 | 14.71% | |
| See results | 33 | 19.41% | |
| Total: | 169 | ||
I don't want to just play as Link with boobs :/
I would much rather play as Princess Zelda, it would be a great way to introduce new combat and puzzle mechanics focusing on her magic.
This is going great. Thanks for sharing your opinions. Now I'll share mine.
Link is not defined by his gender, not by a long shot. Making Link female or giving the player the option between a male and female Link would change nothing in the grand scheme of things. It would also be a fairly pointless gesture, as since he is not defined by his gender, it is easy for both male and female players to relate to Link.
Going back to the pre-Ocarina of Time titles, Zelda was essentially a non-character in the games. She was a means to an end, a 'goal' for the player to chase. Link wasn't much of a character, either, but he was the player, which is an important detail. I have always felt that female players who sought to relate to Zelda as a character simply because she is female were misguided. Zelda was not meant to be a role model for girls or even to be a sympathetic character. Link, despite being male, is not defined by his gender and is the "role model" for all players.
This changed dramatically starting with Ocarina of Time, and EAD3 has been somewhat inconsistent in their portrayal of Zelda ever since. In Ocarina, they attempted to make Zelda an actual character. She was not the "goal" being chased by the player until start of the final dungeon. She was a part of the narrative; in a way, she was Link's partner. This has been her role in most Zelda games since then, and she even acts as an 'assistant' in the final boss battles of multiple games. It's clear that Nintendo has been making a greater effort to grow Zelda as a character, even though she is rarely playable.
However, Nintendo has also been making a greater effort to give Link's character development more prominence in the series. Some readers might be scratching their heads right now. "Link? Character development? That does not compute." Although it is subtle, Link is absolutely the narrative focus of most Zelda games, and does grow as a character. Furthermore, his character growth is directly related to the core theme of each game. This is most apparent in Ocarina of Time/Majora's Mask and Wind Waker. Zelda shares Link's connection to the themes of these games, but her character growth takes place mostly off-screen. Even though she has been made into a relatable character, she is still not the character the player is meant to project themselves upon, no matter their gender.
Some players have trouble projecting themselves upon Link because he is a "blank slate." EAD3 has taken a large step away from this perception with Skyward Sword, in which Link is occasionally given Mass Effect-style dialogue options. These options have minor effects on the conversations in the game, and no effect on the outcome of the story, but they serve to strengthen the connection between Link and the player, to help each player feel like this is "my" Link, and he is slightly different from other players' Links.
Considering the direction the Zelda series seems to be going in -- Link become more personalized to each player, Zelda becoming a more relatable character -- I wouldn't be surprised to see, nor would I object to a game giving players more options for customizing "their" Link including an option to make him female, or a game featuring Zelda as the main player character.
There is only one scenario I find objectionable, and that is relegating Link to the position of NPC. Link is, inherently, the player. That is his only purpose thus far in the series. He is not unlike Red (from Pokemon) in this regard: since retiring as the player character, Red has only been seen twice -- in Gold/Silver (and their remakes) and in Black 2/White 2. In both appearances, he says nothing, battles the player, and then leaves. Perfectly executed cameo. To give Link a prominent role in a game in which he is not the main player character would be a huge risk. It could be done without problems arising, I'm sure, but it could also result in scenes in which Link, who has represented the player themselves for over 25 years, is shown acting incompetent or unheroic. More worrying, I fear this would encourage a see-how-you-like-it mentality, where Link is the "damsel in distress" and Zelda, the player, must save him... like Super Princess Peach. I suspect this would be upsetting to me, though I can't be certain it wouldn't simply be humorous.
Again, I see this desire to relate to Zelda as a misguided one. I do think that a game with Zelda as the protagonist could be a great opportunity to provide some real characterization for Zelda and reinforce her status as a true main character. It would require an extraordinary focus on narrative to make a Legend of Zelda game "work" without Link as a character present, or with him acting as a non-playable character. I don't expect to see this happening for that reason. However, a multiplayer Zelda experience where one player can be Link and another can be Zelda (or something like Spirit Tracks where the player technically controls both characters) would be easier for Nintendo to approach.
On the other hand, I equally see the desire for Link to be female as misguided, as it suggests that the player is unable to relate to a male character simply because he is male. However, EAD3 seems to be edging Link in a "Commander Shepard" direction, which I have no problem with. I think I would prefer to see an option for a female Link (or even a Link who must be female), as this would be consistent with the ideas the series has been developing, rather than a game where Link sits in the backseat and Zelda is the only playable character.

Seeing the poll it makes sense.
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| mZuzek said: Eww, girls, gross. Yes, that's what I voted on - not because I think girls are gross, but rather because I really don't want to play as anyone else in a Zelda game. Playing a Zelda game without controlling Link would be like playing a Mario game without controlling Mario or a Metroid game without controlling Samus. That said, I would totally dig a spin-off where you played as Zelda, with Link being completely absent and not appearing as a NPC. I don't ever want female Link, though. |
What you said- I think the question in general is kind of strange to begin with-
If it were just an asthetic change I'd perfer female Link but if they changed the mechanics up a bit I'd prefer Zelda
Honestly for me, I would play it and probably like it either way. I could totally see either a female Link or Zelda being fine, especially because I doubt it result in any drastic gameplay changes (though it would be a lot harder to pull the 'silent protagonist' stuff with as the main.) So sure, go ahead, I'm game for a female kicking ass and taking names.
Zelda! But Link must remain as Link, just have Zelda as a main character along with Link.
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| Clyde32 said: Zelda. I think Link should just stay the way he is. |
I also think it should be Zelda. Link needs his space. LOL

| Clyde32 said: Zelda. I think Link should just stay the way he is. |
That's all that really needs to be said.
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