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Forums - Gaming Discussion - Anonymous Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p"

So basically "it's not us, it's them", lol.



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If we have two versions of the same game, one is 1080p and 60fps and the other is 720p 30 fps, and they release in two or more platforms, all versions are usually sold at the same price. If that happens, the weaker version is more profitable to the company, because they are getting the same money from a version that didn't take as many resources as the superior version. I know there are a lot of different cases (remakes, ports...), and the versions can sell very diferent numbers, but still.

The one having the problem is the console manufacturer. If Sony doesn't do anything to incentive devs to use their machine at its fullest, this is going to be the norm, because finantially it makes sense. And if that happens, the only games using the hardwaer at its maximum will be the exclusives.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

kekrot said:
mornelithe said:
kekrot said:
Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


Most often, launch games also "max out" their consoles, while games later on look better, it's because they learn optimizations.

Yeah, this is why the term 'maxed out' is stupid.  Every game that's AAA, will 'max' out the hardware.  The difference between a game in the 1st year, and a game in the final year of a console is that optimization has increased the efficiency of the code dramatically beyond what the 1st year games looked like.


Exactly! Well written.


well written but wrong, this time. there is not much to learn and optimize, its basicly a pc, and x86 is well known.



zero129 said:
Kane1389 said:
Yet games like GTA V which is 10 times bigger in scope will probably have no issue hitting 1080p?

Keep digging that hole Ubisoft

GTA5 is also a lastgen game thats been upgraded for the nextgen, AC:U has been build from the ground up for nextgen.

Outside of better character models and animations, I dont see where else does AC Unity beat GTA V on PS4.



generic-user-1 said:

Yeah, this is why the term 'maxed out' is stupid.  Every game that's AAA, will 'max' out the hardware.  The difference between a game in the 1st year, and a game in the final year of a console is that optimization has increased the efficiency of the code dramatically beyond what the 1st year games looked like.


Exactly! Well written.


well written but wrong, this time. there is not much to learn and optimize, its basicly a pc, and x86 is well known.

Nope.  The amount of ACE's in the PS4's GPU is only matched by AMD's R9-290 series, which are less than a year old.  And considering we're talking devs who've been working on static hardware from 2007 for the past 7 years, they didn't just wake up yesterday and learn how to use it properly. 



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zero129 said:
Kane1389 said:
zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..


In order for PS4 and Xbone to be like PS360 on launch, they'd need to have 1000$ + GPUs inside them and thats just the GPU cost without the RAM, CPU and the other stuff, which would make the consoles be insanely expensive,

 

In the end, it doesnt matter, because the graphics standard in the industry is set by the consoles, so the power range under which the consoles operate is the power range developers will create their games in. No one is gonna be developing games on GTX 770 or Titan Z cards.

Besides, Sony designed the PS4 with the developer feedback, giving them they what they want, so it really shouldnt be the problem,unless a certain amoun of money hatting or incompetence is involved such as in Ac Unity's case

Clearly my post must of struck a nerve with you but ill leave you with this,you see devs dont need to make games for Titan Z GPU's etc and in return that means users dont need to buy Titan z GPU's to play the latest multi platform games on PC (Unlike lastgen where if you wanted to play the latest games your choice was X360, PS3 or a high end expensive PC) and thats all thanks to the X1 and PS4 launching with mid spec PC hardware, This isnt me running the PS4 or X1 down this is just a simple matter of truth, So where at the start of last gen it would of been very expensive to choose PC as an option if you wanted to play multi plat PS3 and x360 games thats not the case this gen as already PC's can be got with better performance then the PS4 and X1 with not much of a cost difference, add in free online gaming plus steam sales and it just makes PC a perfect choice for a lot of people who want a nextgen system last gen they wasnt giving that option and this can be seen, i already know a lot of people who got a gaming PC this gen instead of a PS4 or a X1 where as lastgen they never would of and im sure im not the only one, with the cost constintly coming down so much and with how big steam has gotting i can see PC gaming taking off more then ever from this year on.


I didnt stuck a nerve at me at all, where did I display the signs of annoyance in my post? Maybe its your nerve that its stuck when you are briging up such a defensive statement. Given that your console maker of choice is Nintendo who not only makes underpowered consoles, but rather histerically  underpowered consoles, it wouldnt surprise me that you bring up PCs in every thread related to Xbone/PS4 to compensate for something. This is even more apperant since the majority of your post is about how PCs are better than next gen consoles and not about the original points you or I have made. So much for that.

People dont buy Titan GPUs, not because they dont need them, but because they cant afford them, which is painfully obvious, because most people in the industry dont have 1000$+ to spend on a graphic card alone. And you didnt need a high end PC to play majority of multiplats, most certanly not with the same graphically fidelity which is on PS360. However, this does bring up another major advantige consoles have over PC and that is future-proofing (for the lack of a better word) You buy a console and you'll guranteed to be able to play all multiplat games for the entire generation whereas for PC, you'd have to keep spending hunderds of dollars on upgrading your GPU, CPU and RAM.

Also, you didnt actually adress any of my points in the post, most of it is just your typicall ''PC is superior'' rambling you are known for here. Thats fine and all, but it doesnt disprove my statments on the next gen consoles being build on developer feedback and the graphics standard being set by the consoles rather than the most powerfull GPUs at the market.



Teeqoz said:
Sharpryno said:
Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


CPU is a bottleneck, thats how.  Lighting physics takes more than just gpu. 


GPGPU?


The engine has to be toiled to work that way. And you will only get marginal better, just look at all the 1080 vs 900p games we have for the last year.

IT DOESN`T MAKE THAT MUCH OF A DIFFERENCE!



mornelithe said:
generic-user-1 said:

Yeah, this is why the term 'maxed out' is stupid.  Every game that's AAA, will 'max' out the hardware.  The difference between a game in the 1st year, and a game in the final year of a console is that optimization has increased the efficiency of the code dramatically beyond what the 1st year games looked like.


Exactly! Well written.


well written but wrong, this time. there is not much to learn and optimize, its basicly a pc, and x86 is well known.

Nope.  The amount of ACE's in the PS4's GPU is only matched by AMD's R9-290 series, which are less than a year old.  And considering we're talking devs who've been working on static hardware from 2007 for the past 7 years, they didn't just wake up yesterday and learn how to use it properly. 

it was total different hardware...   there is just not so much new to learn



zero129 said:
Zekkyou said:

It's his wording i have an issue with, not the statement itself ^^

Clearly you would have a problem with it but nothing i can do about it if you dont like it well ya know ^^ ......

But like Sharp said it takes more then GPU power to make a lot of things work .

And how does people find a problem when UBI pretty much said that the CPU's is the bottleneck and when it comes to that both consoles are pretty much = .

I have an issue with the wording of this “anonymous dev”, not you. There was nothing confusing about what you said, it was just irrelevant to the topic.

Anyway, I’d suggest you read through their presentation. I came to this thread after having just finished reading it (after being linked to it by another thread), so the silliness of the OT was especially apparent.

It could be a case of bad wording, but in its current form the OT has the substance of cotton wall.



Dark_Feanor said:
Teeqoz said:
Sharpryno said:

CPU is a bottleneck, thats how.  Lighting physics takes more than just gpu. 


GPGPU?


The engine has to be toiled to work that way. And you will only get marginal better, just look at all the 1080 vs 900p games we have for the last year.

IT DOESN`T MAKE THAT MUCH OF A DIFFERENCE!


Ubisoft themselves recently published a test to show just how much you can actually get out of GPGPU, and it was a lot more than you can get out of the CPU.

 

If you check my posts in this thread, you'll se that it's not the fact that it's 900p that bothers me, it's just that they (if this in fact is a Ubisoft dev) come up with this lame excuse. We know that the PS4 could do this in 1080p if they optimised it for GPGPU. I'm not even saying that they have to do that, but instead of this excuse, they should just say it's too much of a hassle, and you only get marginal differences. Now that explanation would've been way better.