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Forums - Gaming Discussion - Anonymous Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p"

zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..

What does the relative power of the 8th gen consoles have to do with the topic? The issue here is this "anonymous dev" has made a statement that makes no sense. If the PS4 is seemingly maxed, why is the X1 performing at the same level?

It also wouldn't fit with what they demonstrated in their GDC presentation (you can read it here http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders). 

Ubisoft are obviously aware of the hardware difference, and even demonstrated that the gap grows quite significantly in certain situations (haraah for GPGPU), so this statement would be odd coming from them.

Conclusion? This "anonymous dev" is full of shit



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Zekkyou said:
zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..

What does the relative power of the 8th gen consoles have to do with the topic? The issue here is this "anonymous dev" has made a statement that makes no sense. If the PS4 is seemingly maxed, why is the X1 performing at the same level?

It also wouldn't fit with what they demonstrated in their GDC presentation (you can read it here http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders). 

Ubisoft are obviously aware of the hardware difference, and even demonstrated that the gap grows quite significantly in certain situations (haraah for GPGPU), so this statement would be odd coming from them.

Conclusion? This "anonymous dev" is full of shit

Read the comment right above yours. 



wrong thread



 

The PS5 Exists. 


Sharpryno said:
Zekkyou said:

What does the relative power of the 8th gen consoles have to do with the topic? The issue here is this "anonymous dev" has made a statement that makes no sense. If the PS4 is seemingly maxed, why is the X1 performing at the same level?

It also wouldn't fit with what they demonstrated in their GDC presentation (you can read it here http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders). 

Ubisoft are obviously aware of the hardware difference, and even demonstrated that the gap grows quite significantly in certain situations (haraah for GPGPU), so this statement would be odd coming from them.

Conclusion? This "anonymous dev" is full of shit

Read the comment right above yours. 

It's his wording i have an issue with, not the statement itself ^^



Sharpryno said:
Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


CPU is a bottleneck, thats how.  Lighting physics takes more than just gpu. 


GPGPU?



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Sharpryno said:
Zekkyou said:
zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..

What does the relative power of the 8th gen consoles have to do with the topic? The issue here is this "anonymous dev" has made a statement that makes no sense. If the PS4 is seemingly maxed, why is the X1 performing at the same level?

It also wouldn't fit with what they demonstrated in their GDC presentation (you can read it here http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders). 

Ubisoft are obviously aware of the hardware difference, and even demonstrated that the gap grows quite significantly in certain situations (haraah for GPGPU), so this statement would be odd coming from them.

Conclusion? This "anonymous dev" is full of shit

Read the comment right above yours. 


that comment is half assed and is unreliable info. Lighting physics??? really?? thats the reason for 900p? lol cpu shouldn't effect resolution. that is 95% GPU!!! Just ask pc gamers how much cpu's really matter for resolution ;)



NYCrysis said:
Sharpryno said:
Zekkyou said:
zero129 said:
This is just the hard truth of things that console fans will have to face up to..
The X1 and PS4 are powerful but no where near as powerful as the 360 and PS3 was at launch.
You just need to compare hardware at the same time frame to see this, when the x360 and PS3 launched Only the highest of high end PC hardware could match them.
Its a completely different story this gen as we already have midware gaming PC's that can match and outperform the PS4 and X1, and now the is even rumors that devs are gimping PC releases just to keep them on par with the PS4 and X1 versions..

What does the relative power of the 8th gen consoles have to do with the topic? The issue here is this "anonymous dev" has made a statement that makes no sense. If the PS4 is seemingly maxed, why is the X1 performing at the same level?

It also wouldn't fit with what they demonstrated in their GDC presentation (you can read it here http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders). 

Ubisoft are obviously aware of the hardware difference, and even demonstrated that the gap grows quite significantly in certain situations (haraah for GPGPU), so this statement would be odd coming from them.

Conclusion? This "anonymous dev" is full of shit

Read the comment right above yours. 


that comment is half assed and is unreliable info. Lighting physics??? really?? thats the reason for 900p? lol cpu shouldn't effect resolution. that is 95% GPU!!! Just ask pc gamers how much cpu's really matter for resolution ;)


If half the game is used for lighting like this "insider" claims then yes it definately can impact the CPU as well as GPU.  Lighting is the most stressful thing in game development. 



Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


Most often, launch games also "max out" their consoles, while games later on look better, it's because they learn optimizations.



Yep.

kekrot said:
Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


Most often, launch games also "max out" their consoles, while games later on look better, it's because they learn optimizations.

Yeah, this is why the term 'maxed out' is stupid.  Every game that's AAA, will 'max' out the hardware.  The difference between a game in the 1st year, and a game in the final year of a console is that optimization has increased the efficiency of the code dramatically beyond what the 1st year games looked like.



mornelithe said:
kekrot said:
Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.


Most often, launch games also "max out" their consoles, while games later on look better, it's because they learn optimizations.

Yeah, this is why the term 'maxed out' is stupid.  Every game that's AAA, will 'max' out the hardware.  The difference between a game in the 1st year, and a game in the final year of a console is that optimization has increased the efficiency of the code dramatically beyond what the 1st year games looked like.


Exactly! Well written.



Yep.