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Forums - Microsoft - Microsoft is sitting on a precious Rare that still hasn't been used.

BATTLETOADS!!! *PSYCHED*



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S.T.A.G.E. said:


 Sony never paid for Sigma 2. I know nothing about part one. I'm not going to talk about what I haven't heard or read. Sony had a clause in their contract in case of the epidemic of Microsoft moneyhatting third party exclusives affected them. They didn't complain about it...all they asked was that if you want to put a game on their console and woo their audience throw in the DLC for free for their audience or something special. Tecmo gave Ninja Gaiden Sigma 2 extra levels, bosses, outfits and two player trail and more. The only real difference between the Xbox 360 version was the it was sleeker and less bloody.

Show me a link that says that MS moneyhatted to get Ninja Gaiden.



Goatseye said:
S.T.A.G.E. said:
 


 Sony never paid for Sigma 2. I know nothing about part one. I'm not going to talk about what I haven't heard or read. Sony had a clause in their contract in case of the epidemic of Microsoft moneyhatting third party exclusives affected them. They didn't complain about it...all they asked was that if you want to put a game on their console and woo their audience throw in the DLC for free for their audience or something special. Tecmo gave Ninja Gaiden Sigma 2 extra levels, bosses, outfits and two player trail and more. The only real difference between the Xbox 360 version was the it was sleeker and less bloody.

Show me a link that says that MS moneyhatted to get Ninja Gaiden.


Microsoft was publishing a lot of third party games last gen to keep them away from Sony. Same thing with Mass Effect. EA literally had to buy Mass Effect in order to void the contract of keeping Mass Effect away from Sony and as a console exclusive for Microsoft. This is the type of deception MS depends on and its hilarious when it blows up in their face.

http://gamer.blorge.com/2009/03/18/tecmo-circumvents-exclusive-deal-with-microsoft-for-xbox-360/

 

As you read there they talk about the fact that Sony had a policy for no payment for exclusivity last gen.

"However, it seems that the once thought iron-clad exclusive contract with Microsoft is not so iron-clad. In the gaming industry it is rare to see a game being published by a manufacturer turn up on the competitor’s system. This is like if LittleBigPlanet or Resistanceturned up on the Xbox 360. This is exactly what has happened with Ninja Gaiden Sigma 2.

Console manufacturers sign a binding contract to pay for the marketing and manufacturing costs of the studio’s game in exchange for an indefinite exclusive deal with the studio. Microsoft has done this by paying for the big budget marketing push and the manufacturing costs for Ninja Gaiden 2.

As per contract, Tecmo is not allowed to release Ninja Gaiden 2 on the PS3, but can release any other iteration of the series on any platform since Tecmo owns the Ninja Gaiden IP. This is similar to how EPIC Games owns the Gears of War IP, as Mark Rein VP clarified when he stated, “Epic owns Gears of War.”

There is also an article showing that the reason for the loss of exclusivity of the new Grand Theft Auto and Final Fantasy XIII was because Sony refused to pay for it. They were getting exclusives out of loyalty. MS pulled out the checkbook and thats how they won E3 2008. Sony essentially let it happen.



Goatseye said:
S.T.A.G.E. said:
 


Have you seen Bonus Round, Giant Bomb, IGN (IGN are the biggest fanboys too) and other sites actually actively talking about games? The expectation is never high for Microsoft to create games but rather to publish. With Sony when they are low on games all you hear is compaining until Sony gets to where they need to be. Case in point last gen when Sony had no games for like two years because they were mostly developing themselves co-developing (or with second party) so it took a while (ans new IP's tend to).  MS had a great first three years of games because they moneyhatted a good amount of third party to add to their ranks ontop of Rares games only to be topped off by Halo 3, Gears, Fable and Forza on rotation.

The expectations are not high on an internal level. On an external level...perhaps. 

You take off the moneyhatted Japanese support, that could've been on Wii & 360, Sony didn't produce much either in your logic.

List all the first party studios work during PS3 era.

You're joking right?



Sigs are dumb. And so are you!

S.T.A.G.E. said:

The enemy of Ninja Turtles when I was little kid. This game was the alternative to the max! Redesign them for the next generation and make a TV show about them already! Come on! You have the moneyz!!! I would watch it and play the game!

e

 

 

Thoughts peeps?

Add these guys too.



Game Boy  master race

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A seemingly positive MS first party OP? What the...

S.T.A.G.E. said:

LOL Then they should do what they did with Killer Instinct. Give the franchise to the most willing third party developer. Lord knows their first party isnt up to the task. They might as well go through the old Rare attic since they are afraid of making new IP's for themselves. Speaking of new IP's made by third party, I cannot wait for Scalebound. Kamiya is such a hypocrite. ;)

oh, ok. Only took one reply for the usual crap to come into play.

So their first party sucks and they won't make new IP's, then why do they care about Battletoads? Killer Instinct was essentially a reboot it's been so long since it was relevant, multiply that by 10 and you have Battletoads.



Microsoft is certainly sitting on a mountain of Rare IPs in various stages of decay, but I'm not sure if Battletoads is the most worthy of resurrection. Banjo and Perfect Dark, in my opinion Rare's finest original creations, deserve another shot first. The problem, as mentioned here and elsewhere for the past 10 years, is that Rare, having lost its talent and direction, is most likely incapable of making great games. 

The idea of farming out those games to other studios is a good one. Perhaps in the future Rare will be redeployed to technology design, working on prototype engines and assisting in software development on specific projects, but leaving the bulk of game design to other studios.



LudicrousSpeed said:

A seemingly positive MS first party OP? What the...

S.T.A.G.E. said:

LOL Then they should do what they did with Killer Instinct. Give the franchise to the most willing third party developer. Lord knows their first party isnt up to the task. They might as well go through the old Rare attic since they are afraid of making new IP's for themselves. Speaking of new IP's made by third party, I cannot wait for Scalebound. Kamiya is such a hypocrite. ;)

oh, ok. Only took one reply for the usual crap to come into play.

So their first party sucks and they won't make new IP's, then why do they care about Battletoads? Killer Instinct was essentially a reboot it's been so long since it was relevant, multiply that by 10 and you have Battletoads.


Microsoft took a while to respond to all of the people begging for Killer Instinct to be remade since they bought Rare. A battletoads reboot would sell well and differentiate Microsoft from Sony well enough from Sony on XBLA. If they handed the title to a great up and coming third party dev it would be pretty sick. Battletoads was the better franchise to me compared to Ninja Turtles until Turtles in Time came out in the 90's. 

Hey...i'm actually saying something hopeful for MS. They own a very creative company's legacy. If they cannot produce on level with their legacy you might as well have pass out their IP's to great prospective companies. I'm loving Killer Instinct.



TacticalWizardQuest said:
S.T.A.G.E. said:

The enemy of Ninja Turtles when I was little kid. This game was the alternative to the max! Redesign them for the next generation and make a TV show about them already! Come on! You have the moneyz!!! I would watch it and play the game!

e

 

 

Thoughts peeps?

Add these guys too.


MS should moneyhat those tooooooooooooooooooo!!!!!!! It would be so sick! A 90's mash up beat em up Super Smash bros style! The ultimate in 90's nostalgia!



Veknoid_Outcast said:

Microsoft is certainly sitting on a mountain of Rare IPs in various stages of decay, but I'm not sure if Battletoads is the most worthy of resurrection. Banjo and Perfect Dark, in my opinion Rare's finest original creations, deserve another shot first. The problem, as mentioned here and elsewhere for the past 10 years, is that Rare, having lost its talent and direction, is most likely incapable of making great games. 

The idea of farming out those games to other studios is a good one. Perhaps in the future Rare will be redeployed to technology design, working on prototype engines and assisting in software development on specific projects, but leaving the bulk of game design to other studios.


I never said Rare should make the game. I said Microsoft should pay a talented company  to make the IP's since they own them. Rare is a corpse of what it used to be. 

I remember when people were asking Phil Spencer to make certain games he said he would check and see if some developers were up for it, which means Microsoft actively seeks out third party to make new games for them or with Killer Instinct rebooting. It's not so far out of the ball park of reality. People never thought the day come would come to Killer Instinct either, but it did.